Multilayered Material Properties
Properties of the multilayered material
Summary
Created: Jan 14 2024 by manavortex Last documented update: Jan 14 2024 by manavortex
This page documents multilayered shader properties.
For an overview of glass shaders, see Cheat sheet: Materials-> Multilayered
For an explanation of material properties and further links, see Material properties
If a layer with a greyscale mask is invisible, set MicroblendContrast in the .mlsetup
to 1!
Multilayered Material
For a full documentation, check the corresponding page.
To set it up, use these keys for the "values" array of your material:
GlobalNormal | path\to\normal.xbm |
MultilayerMask | path\to\mask.mlmask (white file) |
MultilayerSetup | path\to\material.mlsetup |
![](https://wiki.redmodding.org/~gitbook/image?url=https%3A%2F%2F1427525421-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F4gzcGtLrr90pVjAWVdTc%252Fuploads%252FisEE8GxhzCcRTfKwamdp%252Fmaterial_docu_multilayered_example.png%3Falt%3Dmedia%26token%3D847b3ae7-579b-488b-9426-dabdaa2aaea7&width=768&dpr=4&quality=100&sign=9cb73a89&sv=1)
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