Multilayered Material Properties
Properties of the multilayered material
Last updated
Properties of the multilayered material
Last updated
Created: Jan 14 2024 by Last documented update: Jan 14 2024 by
This page documents multilayered shader properties.
For an overview of glass shaders, see Cheat sheet: Materials->
For an explanation of material properties and further links, see Material properties
If a layer with a greyscale mask is invisible, set MicroblendContrast in the .mlsetup
to 1!
For a full documentation, check the corresponding page.
To set it up, use these keys for the "values" array of your material:
GlobalNormal | path\to\normal.xbm |
MultilayerMask | path\to\mask.mlmask (white file) |
MultilayerSetup | path\to\material.mlsetup |