Cheat Sheet: Arms
Arms are why we can't have nice things.
Last updated
Arms are why we can't have nice things.
Last updated
The player base body does not come with arms attached — this made it easier for the developers to switch out the different kinds of cyber arms. It makes everything harder for you.
You can look up the component names and their properties in the .ent files per body gender in these folders (the file names will start with a0_
).
Female arms are using different meshes for the first person perspective. You will find this is a common theme.
An in app example how to include Component Names and hiding them via chunkmask (untick the submesh numbers to hide the mesh).
Cyber arms are complex, with active and inactive states, and in the case of the female body, separate entities and meshes for the inactive state in First and Third Person Perspectives.
They also have separate Rigs and Animations, which are not included here to avoid complete information overload.
Note that the same component name is used for all arm states, even when declared in different .ent files.
Note that it is not a typo on this page that the inactive component names use wa
instead of ma
. That's just how it is.
This is the first cyberarm type where we see the arm split across multiple .ent files.
The Launcher is asymmetric and only present in the left arm. The right arm component just re-uses the default mesh.
If you want to selectively hide arm meshes or sub-meshes you will need to become familiar with all the contents of this page, and the chances that you can do anything elegantly are slim.
Remember: Arms are why we can't have nice things.
To add insult to injury, if you dig into the actual meshes in use, you will find some cases of wa
meshes being used by ma
components and vice versa. But there's a for that.
There's no easy way to hide arms except by getting rid of everything - The ArchiveXL hide_arms
tag actually hides everything with an a0_
prefix. For more information, check
base\characters\common\player_base_bodies\player_man_average\arms_hq
arms_full
is only used by character creator!
Active
base\characters\cyberware\player\a0_002__monowire_whip\entities\a0_002_wa__monowire_whip.ent
Inactive FPP
base\characters\cyberware\player\a0_002_wa__monowire_whip_holstered.ent
Inactive TPP
base\characters\cyberware\player\a0_002_wa__monowire_whip_tpp.ent
Active
base\characters\cyberware\player\a0_002__monowire_whip\entities\a0_002_ma__monowire_whip.ent
Inactive
base\characters\cyberware\player\a0_002_ma__monowire_whip_holstered.ent
Active
Inactive FPP
base\characters\cyberware\player\a0_003__mantisblade\entities\a0_003_wa__mantisblade_holstered.ent
Inactive TPP
base\characters\cyberware\player\a0_003__mantisblade\entities\a0_003_wa__mantisblade_photomode.ent
Active
Inactive FPP and TPP
base\characters\cyberware\player\a0_003__mantisblade\entities\a0_003_ma__mantisblade_holstered.ent
Active
Inactive FPP
base\characters\cyberware\player\a0_005_wa__strongarms_holstered.ent
Inactive TPP
base\characters\cyberware\player\a0_005_wa__strongarms_photo_mode.ent
Active
Inactive
base\characters\cyberware\player\a0_005_ma__strongarms_holstered.ent
Active
Inactive FPP
base\characters\cyberware\player\a0_006__launcher\entities\a0_006_wa__launcher_holstered.ent
Inactive TPP
base\characters\cyberware\player\a0_006__launcher\entities\a0_006_wa__launcher_holstered_photo_mode.ent
Active
Inactive
base\characters\cyberware\player\a0_006__launcher\entities\a0_006_ma__launcher_holstered.ent
First Person
base\characters\common\player_base_bodies\player_female_average\fpp
Third Person
base\characters\common\player_base_bodies\player_female_average\arms_hq
arms_full
is only used by character creator!