Cheat Sheet: Arms
Arms are why we can't have nice things.
The player base body does not come with arms attached — this made it easier for the developers to switch out the different kinds of cyber arms. It makes everything harder for you.
Default Arms
You can look up the component names and their properties in the .ent files per body gender in these folders (the file names will start with a0_
).
Female
Female arms are using different meshes for the first person perspective. You will find this is a common theme.
Type | Folder or .ent files | Component names |
---|---|---|
First Person |
| |
Third Person |
|
An in app example how to include Component Names and hiding them via chunkmask (untick the submesh numbers to hide the mesh).
![](https://wiki.redmodding.org/~gitbook/image?url=https%3A%2F%2F1427525421-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F4gzcGtLrr90pVjAWVdTc%252Fuploads%252FqDlfDDdhP1n9PGXJm8Fl%252FExample%2520of%2520an%2520app%2520-%2520arm%2520component%2520-%2520chunkmasking.png%3Falt%3Dmedia%26token%3Dd4b7c47d-96d3-4181-8c55-33796f99104a&width=768&dpr=4&quality=100&sign=4d65eac5&sv=1)
Male
Folder or .ent files | Component names |
---|---|
|
Cyber Arms
Cyber arms are complex, with active and inactive states, and in the case of the female body, separate entities and meshes for the inactive state in First and Third Person Perspectives.
They also have separate Rigs and Animations, which are not included here to avoid complete information overload.
To add insult to injury, if you dig into the actual meshes in use, you will find some cases of wa
meshes being used by ma
components and vice versa. But there's a mod for that.
Monowire Arms
Female
Note that the same component name is used for all arm states, even when declared in different .ent files.
Type | Folder or .ent files | Component names |
---|---|---|
Active |
| |
Inactive FPP |
| |
Inactive TPP |
|
Male
Note that it is not a typo on this page that the inactive component names use wa
instead of ma
. That's just how it is.
Type | Folder or .ent files | Component names |
---|---|---|
Active |
| |
Inactive |
|
Mantis Blade Arms
This is the first cyberarm type where we see the arm split across multiple .ent files.
Female
Type | Folder or .ent files | Component names |
---|---|---|
Active | ||
Inactive FPP |
| |
Inactive TPP |
|
Male
Type | Folder or .ent files | Component names |
---|---|---|
Active | ||
Inactive FPP and TPP |
|
Gorilla Arms
Female
Type | Folder or .ent files | Component names |
---|---|---|
Active | ||
Inactive FPP |
| |
Inactive TPP |
|
Male
Type | Folder or .ent files | Component names |
---|---|---|
Active | ||
Inactive |
|
Launcher Arms
The Launcher is asymmetric and only present in the left arm. The right arm component just re-uses the default mesh.
Female
Type | Folder or .ent files | Component names |
---|---|---|
Active | ||
Inactive FPP |
| |
Inactive TPP |
|
Male
Type | Folder or .ent files | Component names |
---|---|---|
Active | ||
Inactive |
|
Hiding Arms
There's no easy way to hide arms except by getting rid of everything - The ArchiveXL hide_arms
tag actually hides everything with an a0_
prefix. For more information, check ArchiveXL tags
If you want to selectively hide arm meshes or sub-meshes you will need to become familiar with all the contents of this page, and the chances that you can do anything elegantly are slim.
Remember: Arms are why we can't have nice things.
Last updated