Emissive Material Properties
Properties of emissive (glowing) materials: Let There Be Light
Last updated
Properties of emissive (glowing) materials: Let There Be Light
Last updated
Created: Jan 14 2024 by manavortex Last documented update: Jan 14 2024 by manavortex
This page documents glass shaders and their properties.
For an overview of emissive shaders, see Cheat sheet: Materials->
For an explanation of material properties and further links, see Material properties
You can make engine\materials\metal_base.remt
glow by adding the correct parameters, or you can poke through the game files and search for emissive > .mi
to find Cyberpunk material templates to learn from.
For a list of such templates, check here.
Emissive | path to emissive texture, e.g. |
EmissiveEV | float, e.g. |
EmissiveColor | Glow colour as RGB (copy from e.g. |
Find a ready-to-use glowing .mi file here.
You can find the shader under base/fx/shaders/device_diode.mt
The properties need to be documented at some point