Using Mods
Modding your game, for mod users
Summary
Published: Jun 15, 2023 by mana vortex Last documented update: January 18, 2026 by minnierylands
This page will give you a brief introduction of how mods work and how to install them.
Wait, this is not what I want!
Installing Mods
You mod Cyberpunk 2077 by adding files to your game directory. The game doesn't need any complicated workarounds to mod, and the core mods will do all the heavy lifting.
You can install mods via mod manager or manually. There are upsides and downsides to each — however, for beginners, we recommend using Vortex.
Overall, your mods will not work unless you
Put all the files exactly into the correct place
Make sure to install all requirements (and their requirements, too)
Have REDmod enabled (REDmod exclusive)
Mod Manager Options
Below you can find links to guides for all three supported mod managers for Cyberpunk 2077.
Manual Install
"Manual install" is a glorified term for "extracting the downloaded archive into your game directory".
You can check the file structure by opening the downloaded file, or by using this feature on Nexus:

What Are Requirements?
A requirement (sometimes called "dependencies"), are mods that other mods rely on.
This means the mod you want to download will not work if you don't download the listed requirements first.
For more detailed information, see Users: Troubleshooting Requirements.

The Core Mods
Cyberpunk 2077 offers limited out-of-the-box support via REDmod. To allow greater freedom, a number of core mods have been created — without them, we couldn't add items, influence the weather, or have flying cars.
Overview of Mod Folders
This is supposed to give you an overview of which files go where. It is not a bucket list of things you have to install.
\mods
REDmod directory: contains .archive mods (in subfolders). Contains only a .stub file if empty.
\archive\pc\mod
Default mod directory: contains .archive mods and .xl files in legacy (non-REDmod) format. Most of your mods should be here.
\bin\x64\plugins
Plugins like Cyber Engine Tweaks and RadioExt
\r6\scripts
Redscript mods (not the same as REDmod)
\r6\tweaks
red4ext tweaks
\archive\pc\patch
Mod directory from before 1.3. Use \archive\pc\mod instead.
As a rule of thumb, here's which files go where (unless the mod's instructions tell you otherwise):
.archive
/archive/pc/mod/
.xl
.archive.xl
/archive/pc/mod/
.reds
/r6/scripts/
.tweak
.yaml
/r6/tweaks/
.lua
a subfolder of /bin/x64/plugins/cyber_engine_tweaks/
.ini
engine/config/platform/pc
.script
part of a REDmod, can't be installed standalone
REDmod
If REDmod is not installed and activated, your mods in /mods will not load.
Loading a mod as REDmod means that Cyberpunk will precompile it to optimize load times — integrating it into the game's other files by adding it to the files under r6/cache.
By contrast, vanilla mods (from /archive/pc/mod) will be loaded individually and might add to your load times.
For instructions on how to install, see here.
For documentation on the Vortex installation toggle, see here.
For instructions on how to activate it, see here for GOG and here for Steam and Epic.
REDmods are installed in Cyberpunk 2077\mods, where every mod has a subfolder with an info.json.
Mod format: REDmod or Legacy?
What's the difference?
All REDmods mods will be preloaded by redMod.exe before the game starts up. After a short delay, the mods will then be loaded as if they were part of the game itself — you're saving the startup delay on every savegame load.
Here is how you can tell the two apart:


is in a folder named after the mod
may be in an extra folder if packed incorrectly
has an info.json
does not have an info.json
contains a folder with any of
- archives
- tweaks
contains any of the folders
- archive
- bin
- r6
with files nested under them
Is packed with one level of nesting (info.json is in top level folder)
Has multiple levels of nesting
Manual install instructions:
Extract the folder ModName into Cyberpunk 2077/mods
Manual install instructions:
The folders archive, bin, r6 from the download must merge with the same folders in your game directory (do not put the bin in the bin).
Fixing broken mod file paths
Sometimes, mod makers create strange paths for their mods. Sometimes, they delete the paths altogether (even when Wolvenkit creates those paths for them). This can cause issues, especially when installing mods with a mod manager as the manager doesn't know where this mod is supposed to go.
Always check the file contents before downloading a mod!



You'll usually see a few types of mismatches of pathing:



All of these can cause a mod manager to get mixed up, or for you to manually install it wrong, so let's go through fixing these!
You can do these fixes in the file explorer or through Vortex/MO2 if you're using them.
Manually Fixing Folder Paths
Extract the
.zip/.rar/.7zto yourDownloadsfolder (or whichever folder you're working in).

You should now have the mod files inside your Downloads folder. Locate the files you want to move and check their file extensions.

We need to create the correct file path. This is an
.archivefile, so it needs to go intoarchive/pc/mod
Create a folder by right clicking. Name it
archive
Double click the
archivefolder to open it.
Right click to create a new folder. Name it
pc
Double click the
pcfolder to open it.
Right click to create a new folder. Name it
mod
Repeat this process for the correct folder paths for other file types if you have any.
Go back to the Downloads folder (or any subfolder that holds the files we need to move)
Select the files you want to move, then press CTRL + X (this cuts the files)
Navigate back to the mod folder we created in step 8, then press CTRL + V (this pastes the files)

If you're manually installing, you can now copy paste the archive folder into the
Cyberpunk 2077folder of your game installation. It will automatically merge with the existing folders.
If you're using a mod manager, right click the archive folder and turn it into a
.zip/.rar/.7z. If you're just using Windows' own zipping system, the option might be hidden underSend to -> Compressed (zipped) folder.

You can now add it to your mod manager!

Fixing Folder Paths in Vortex
Press "Mod Manager Download" as you normally would.

Navigate to "Never Installed" in Vortex (on the "Mods" tab). You should see the mod you just downloaded here.

Click "Install"

You should get a popup that says "You have reached the fallback installer!". Click "Yes, Install to staging anyway".

Right click on the mod name
You should then get another pop-up that says "Mod installed but may need manual adjustment!". Click "Understood!"

The mod should now be under "Disabled." Right click the mod name again to bring up the menu.
Click "Open in File Manager".

To make life easier, we'll set up our folder structure the first folder it takes us to. Right click to create a new folder. Name it
archive

Double click the
archivefolder to open it
Right click to create a new folder. Name it
pc
Double click the
pcfolder to open it.
Right click to create a new folder. Name it
mod

Click back through the folders until we find the exact files you want.

Select the files you need and cut them!

Go to the
modfolder we made in step 13 and paste the files (CTRL + V)

Repeat this process for any other folders that contains files you need to make sure your mod works.
Now to deal with the folders that you did not make. Select them and press delete!

Go back into Vortex and enable that mod!

Now you can get back to your regularly scheduled mod downloading session. Hooray!
Fixing Folder Paths in MO2
It's recommend to set up your MO2 Installer to default to the manual installer instead of using the Simple Installer plugin. MO2 already checks for a correct path and will warn you if the mod you are trying to install deviates from the expected structure, but removing the Simple Installer plugin helpful for both new users as well as MO2 veterans regardless. It might seem like overkill, but it's a valuable tool to make sure the user checks for a working file structure - so the mod ends up where it's supposed to be!
Setting up your MO2 installer
Open your MO2 settings and click the
pluginstab.

In the left pane scroll down to the Installer section. Make sure Simple Installer is
disabled.

Now you can go to Nexus and download mods using the Download with Manager button as per usual!
Often times mod authors set a correct file structure, but due to how packaging works they end up with an additional folder that MO2 doesn't know how to handle.
In these instances, you have to manually change the Cyberpunk 2077 directory in the installer.
This is explained in Example #1 (below).
To see how to create new folders from scratch, for mods that have no folder structure or are only partially correct, see Example #2 (further down).
Example #1: Adjusting the Cyberpunk 2077 directory
MO2 is unhappy because it doesn't recognize a correct file path, due to an additional folder inside the mod.

This is easily fixed by making MO2 recognise the additional folder as the Cyberpunk 2077 directory itself. Right click the folder and select "
Set as <cyberpunk 2077> directory"

Now we are left with the
.archivefile going intoCyberpunk 2077/archive/pc/mod/MO2 gives us the green light for the installation. You can finalise the process by clickingOK

Example #2: Creating your own folders
MO2 doesn't recognize the file path due to the
.archivehaving the incorrect folder structure.

Right click the
Cyberpunk 2077directory. Select "Create directory".

Name the new folder "
archive" PressOK


Right click the
archivedirectory. Select "Create directory"
Name the new folder "
pc" PressOK
Right click the
pcdirectory. Select "Create directory"
Name the new folder "
mod" PressOK

Drag the .archive file into the mod folder.

You can now enable your mods like any other. Happy gaming!

Troubleshooting
If you have problems with Vortex, check the corresponding section of the guide.
For everything else, this wiki has a dedicated troubleshooting page with step-by-step instructions for pretty much every common problem. If that doesn't cut it, you're welcome to find us on Discord in the #mod-troubleshooting channel (but your first answer will be a link to that guide).
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