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Using Mods

Modding your game, for mod users

Troubleshooting

Summary

Published: Jun 15, 2023 by mana vortex Last documented update: January 18, 2026 by minnierylands

This page will give you a brief introduction of how mods work and how to install them.


Wait, this is not what I want!


Installing Mods

You mod Cyberpunk 2077 by adding files to your game directory. The game doesn't need any complicated workarounds to mod, and the core mods will do all the heavy lifting.

You can install mods via mod manager or manually. There are upsides and downsides to each — however, for beginners, we recommend using Vortex.

Overall, your mods will not work unless you

Mod Manager Options

Below you can find links to guides for all three supported mod managers for Cyberpunk 2077.


Manual Install

"Manual install" is a glorified term for "extracting the downloaded archive into your game directory".

You can check the file structure by opening the downloaded file, or by using this feature on Nexus:

Some mod authors have this disabled, meaning you won't see this option on the mod page.

What Are Requirements?

A requirement (sometimes called "dependencies"), are mods that other mods rely on.

This means the mod you want to download will not work if you don't download the listed requirements first.

For more detailed information, see Users: Troubleshooting Requirements.

You should be checking for the requirements of the requirements, too. You gotta catch 'em all!

The Core Mods

To learn more about this, check Core Mods explained.

Cyberpunk 2077 offers limited out-of-the-box support via REDmod. To allow greater freedom, a number of core mods have been created — without them, we couldn't add items, influence the weather, or have flying cars.

Overview of Mod Folders

TL;DR: you can ignore this unless you want to understand how things work, or want to install mods manually.

This is supposed to give you an overview of which files go where. It is not a bucket list of things you have to install.

Directory
explanation

\mods

REDmod directory: contains .archive mods (in subfolders). Contains only a .stub file if empty.

\archive\pc\mod

Default mod directory: contains .archive mods and .xl files in legacy (non-REDmod) format. Most of your mods should be here.

\bin\x64\plugins

Plugins like Cyber Engine Tweaks and RadioExt

\r6\scripts

Redscript mods (not the same as REDmod)

\r6\tweaks

red4ext tweaks

\archive\pc\patch

Mod directory from before 1.3. Use \archive\pc\mod instead.

As a rule of thumb, here's which files go where (unless the mod's instructions tell you otherwise):

File type
Folder path

.archive

/archive/pc/mod/

.xl .archive.xl

/archive/pc/mod/

.reds

/r6/scripts/

.tweak .yaml

/r6/tweaks/

.lua

a subfolder of /bin/x64/plugins/cyber_engine_tweaks/

.ini

engine/config/platform/pc

.script

part of a REDmod, can't be installed standalone


REDmod

If REDmod is not installed and activated, your mods in /mods will not load.

Loading a mod as REDmod means that Cyberpunk will precompile it to optimize load times — integrating it into the game's other files by adding it to the files under r6/cache.

If your /mods folder is empty, you don't need this. For more information, see What's the difference? below.

By contrast, vanilla mods (from /archive/pc/mod) will be loaded individually and might add to your load times.

  • For instructions on how to install, see here.

  • For documentation on the Vortex installation toggle, see here.

  • For instructions on how to activate it, see here for GOG and here for Steam and Epic.

REDmods are installed in Cyberpunk 2077\mods, where every mod has a subfolder with an info.json.


Mod format: REDmod or Legacy?

What's the difference?

All REDmods mods will be preloaded by redMod.exe before the game starts up. After a short delay, the mods will then be loaded as if they were part of the game itself — you're saving the startup delay on every savegame load.

REDmod when using Vortex

Vortex will let you define load order for REDmods. To support compatibility, it offers you automatic conversion.

Here is how you can tell the two apart:

REDmod
Legacy mod (packed correctly)

is in a folder named after the mod

may be in an extra folder if packed incorrectly

has an info.json

does not have an info.json

contains a folder with any of

- archives

- tweaks

contains any of the folders - archive - bin - r6 with files nested under them

Is packed with one level of nesting (info.json is in top level folder)

Has multiple levels of nesting

Manual install instructions: Extract the folder ModName into Cyberpunk 2077/mods

Manual install instructions: The folders archive, bin, r6 from the download must merge with the same folders in your game directory (do not put the bin in the bin).


Fixing broken mod file paths

TL;DR:

Mod makers sometimes pack files incorrectly, causing mods to end up in the wrong places, which makes them not work

To fix it, you need to correctly path the contents of the zip file:

For detailed instructions on how to create the new zip, see below.

  • You can drop the fixed zip you made into your mod manager to have it install properly.

Sometimes, mod makers create strange paths for their mods. Sometimes, they delete the paths altogether (even when Wolvenkit creates those paths for them). This can cause issues, especially when installing mods with a mod manager as the manager doesn't know where this mod is supposed to go.

Always check the file contents before downloading a mod!

Go to a mod's "FILES" tab on Nexus, then click "Preview File Contents".
This is how mods should be packaged
This mod is badly packaged, and needs our help!

You'll usually see a few types of mismatches of pathing:

Scenario 1: Files without any folders
Scenario 2: Files inside non-game sub folders
Scenario 3: Unnecessary first subfolder

To find out how to install the mod properly, you have to read the mod's install instructions. If that isn't clear enough, the following might help you.

All of these can cause a mod manager to get mixed up, or for you to manually install it wrong, so let's go through fixing these!

You can do these fixes in the file explorer or through Vortex/MO2 if you're using them.

Manually Fixing Folder Paths

  1. Extract the .zip/.rar/.7z to your Downloads folder (or whichever folder you're working in).

In the case of Scenario 3 (pictured above), you can just move the folders out of the first unnecessary folder and continue from step 8 or 9.


  1. You should now have the mod files inside your Downloads folder. Locate the files you want to move and check their file extensions.


  1. We need to create the correct file path. This is an .archive file, so it needs to go into archive/pc/mod

If you aren't sure where your file should go, check out Mod folders by file extension.


  1. Create a folder by right clicking. Name it archive


  1. Double click the archive folder to open it.


  1. Right click to create a new folder. Name it pc


  1. Double click the pc folder to open it.


  1. Right click to create a new folder. Name it mod

For our .archive you should have a folder path like this now:


  1. Repeat this process for the correct folder paths for other file types if you have any.


  1. Go back to the Downloads folder (or any subfolder that holds the files we need to move)


  1. Select the files you want to move, then press CTRL + X (this cuts the files)


  1. Navigate back to the mod folder we created in step 8, then press CTRL + V (this pastes the files)

Your file and folder structure should now look like this:


  1. If you're manually installing, you can now copy paste the archive folder into the Cyberpunk 2077 folder of your game installation. It will automatically merge with the existing folders.


  1. If you're using a mod manager, right click the archive folder and turn it into a .zip/.rar/.7z. If you're just using Windows' own zipping system, the option might be hidden under Send to -> Compressed (zipped) folder.

Send to -> Compressed (zipped) folder, a visual guide.

You can name the newly created .zip to whatever you want, but it is recommended you name it something identifying, like the original mod name, so you can easily find the mod on Nexus. &#xNAN;Adding the mod to your mod manager this way means it won't be able to locate the mod on Nexus by itself, so naming it the same makes it easier for you in the future.


  1. You can now add it to your mod manager!

For Vortex, drag the .zip to the bottom of the downloads page and drop it there.

The section of the Vortex Downloads page where you can drop .zip files!

Fixing Folder Paths in Vortex

  1. Press "Mod Manager Download" as you normally would.


  1. Navigate to "Never Installed" in Vortex (on the "Mods" tab). You should see the mod you just downloaded here.


  1. Click "Install"

We don't want to enable this mod yet! It will make it more difficult in the future if we do!

  1. You should get a popup that says "You have reached the fallback installer!". Click "Yes, Install to staging anyway".


  1. Right click on the mod name


  1. You should then get another pop-up that says "Mod installed but may need manual adjustment!". Click "Understood!"

Just read the dang pop-up, I promise!

  1. The mod should now be under "Disabled." Right click the mod name again to bring up the menu.


  1. Click "Open in File Manager".


  1. To make life easier, we'll set up our folder structure the first folder it takes us to. Right click to create a new folder. Name it archive


  1. Double click the archive folder to open it


  1. Right click to create a new folder. Name it pc


  1. Double click the pc folder to open it.


  1. Right click to create a new folder. Name it mod

You should now have a structure that looks like this in the top bar:


  1. Click back through the folders until we find the exact files you want.

In this example, I want to use the "COOL VERSION", so I would click through the folders until I find the "COOL VERSION" files.


  1. Select the files you need and cut them!


  1. Go to the mod folder we made in step 13 and paste the files (CTRL + V)


  1. Repeat this process for any other folders that contains files you need to make sure your mod works.

Don't worry, there's a table on this page (here!) which shows the paths you need to create for each file type!


  1. Now to deal with the folders that you did not make. Select them and press delete!


  1. Go back into Vortex and enable that mod!

Yippee!!! You did it!

  1. Now you can get back to your regularly scheduled mod downloading session. Hooray!

Fixing Folder Paths in MO2

It's recommend to set up your MO2 Installer to default to the manual installer instead of using the Simple Installer plugin. MO2 already checks for a correct path and will warn you if the mod you are trying to install deviates from the expected structure, but removing the Simple Installer plugin helpful for both new users as well as MO2 veterans regardless. It might seem like overkill, but it's a valuable tool to make sure the user checks for a working file structure - so the mod ends up where it's supposed to be!

If you are unsure where files should go, refer back to the "Overview of mod folders" section of this page.


Setting up your MO2 installer

  1. Open your MO2 settings and click the plugins tab.

  1. In the left pane scroll down to the Installer section. Make sure Simple Installer is disabled.

Now you can go to Nexus and download mods using the Download with Manager button as per usual! Often times mod authors set a correct file structure, but due to how packaging works they end up with an additional folder that MO2 doesn't know how to handle. In these instances, you have to manually change the Cyberpunk 2077 directory in the installer. This is explained in Example #1 (below). To see how to create new folders from scratch, for mods that have no folder structure or are only partially correct, see Example #2 (further down).

If you make a mistake you can cancel out of the installation process during any given step and start again! Even if you somehow falsely install something you can right click your mod in MO2 and select the "reinstall" option to restart the manual adjustment.


Example #1: Adjusting the Cyberpunk 2077 directory

  1. MO2 is unhappy because it doesn't recognize a correct file path, due to an additional folder inside the mod.


  1. This is easily fixed by making MO2 recognise the additional folder as the Cyberpunk 2077 directory itself. Right click the folder and select "Set as <cyberpunk 2077> directory"


  1. Now we are left with the .archive file going into Cyberpunk 2077/archive/pc/mod/ MO2 gives us the green light for the installation. You can finalise the process by clicking OK

You should now be good to go! If MO2 isn't giving you the green light, or the folder structure looks different to this, check the below example for how to fix!


Example #2: Creating your own folders

  1. MO2 doesn't recognize the file path due to the .archive having the incorrect folder structure.


  1. Right click the Cyberpunk 2077 directory. Select "Create directory".


  1. Name the new folder "archive" Press OK


  1. Right click the archive directory. Select "Create directory"


  1. Name the new folder "pc" Press OK


  1. Right click the pc directory. Select "Create directory"


  1. Name the new folder "mod" Press OK


  1. Drag the .archive file into the mod folder.


  1. You can now enable your mods like any other. Happy gaming!

Troubleshooting

If you have problems with Vortex, check the corresponding section of the guide.

For everything else, this wiki has a dedicated troubleshooting page with step-by-step instructions for pretty much every common problem. If that doesn't cut it, you're welcome to find us on Discord in the #mod-troubleshooting channel (but your first answer will be a link to that guide).

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