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Using Mods

Modding your game, for mod users

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Summary

Published: Jun 15, 2023 by mana vortex Last documented update: January 18, 2026 by minnierylands

This page will give you a brief introduction of how mods work and how to install them.


Wait, this is not what I want!


Installing Mods

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You mod Cyberpunk 2077 by adding files to your game directory. The game doesn't need any complicated workarounds to mod, and the core mods will do all the heavy lifting.

You can install mods via mod manager or manually. There are upsides and downsides to each — however, for beginners, we recommend using Vortex.

Overall, your mods will not work unless you

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Mod Manager Options

Below you can find links to guides for all three supported mod managers for Cyberpunk 2077.

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Manual Install

"Manual install" is a glorified term for "extracting the downloaded archive into your game directory".

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You can check the file structure by opening the downloaded file, or by using this feature on Nexus:

Some mod authors have this disabled, meaning you won't see this option on the mod page.
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What Are Requirements?

A requirement (sometimes called "dependencies"), are mods that other mods rely on.

This means the mod you want to download will not work if you don't download the listed requirements first.

For more detailed information, see Users: Troubleshooting Requirements.

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You should be checking for the requirements of the requirements, too. You gotta catch 'em all!

The Core Mods

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To learn more about this, check Core Mods explained.

Cyberpunk 2077 offers limited out-of-the-box support via REDmod. To allow greater freedom, a number of core mods have been created — without them, we couldn't add items, influence the weather, or have flying cars.

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Overview of Mod Folders

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TL;DR: you can ignore this unless you want to understand how things work, or want to install mods manually.

This is supposed to give you an overview of which files go where. It is not a bucket list of things you have to install.

Directory
explanation

\mods

REDmod directory: contains .archive mods (in subfolders). Contains only a .stub file if empty.

\archive\pc\mod

Default mod directory: contains .archive mods and .xl files in legacy (non-REDmod) format. Most of your mods should be here.

\bin\x64\plugins

Plugins like Cyber Engine Tweaks and RadioExt

\r6\scripts

Redscript mods (not the same as REDmod)

\r6\tweaks

red4ext tweaks

\archive\pc\patch

Mod directory from before 1.3. Use \archive\pc\mod instead.


REDmod

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Generally, you'll be told to avoid REDmod when possible. But why?

If REDmod is not installed and activated, your mods in /mods will not load.

Loading a mod as REDmod means that Cyberpunk will precompile it to optimize load times — integrating it into the game's other files by adding it to the files under r6/cache.

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If your /mods folder is empty, you don't need this. For more information, see What's the difference? below.

By contrast, vanilla mods (from /archive/pc/mod) will be loaded individually and might add to your load times.

  • For instructions on how to install, see here.

  • For documentation on the Vortex installation toggle, see here.

  • For instructions on how to activate it, see here for GOG and here for Steam and Epic.

REDmods are installed in Cyberpunk 2077\mods, where every mod has a subfolder with an info.json.

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Mod format: REDmod or Legacy?

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If in doubt, install the non-REDmod ("legacy") format. To learn why, read below.

What's the difference?

All REDmods mods will be preloaded by redMod.exe before the game starts up. After a short delay, the mods will then be loaded as if they were part of the game itself — you're saving the startup delay on every savegame load.

chevron-rightREDmod when using Vortexhashtag
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As of 2026, the Vortex "autoconvert" option will break your mods.

Vortex will let you define load order for REDmods. To support compatibility, it offers you automatic conversion.

Here is how you can tell the two apart:

REDmod
Legacy mod (packed correctly)

is in a folder named after the mod

may be in an extra folder if packed incorrectly

has an info.json

does not have an info.json

contains a folder with any of

- archives

- tweaks

contains any of the folders - archive - bin - r6 with files nested under them

Is packed with one level of nesting (info.json is in top level folder)

Has multiple levels of nesting

Manual install instructions: Extract the folder ModName into Cyberpunk 2077/mods

Manual install instructions: The folders archive, bin, r6 from the download must merge with the same folders in your game directory (do not put the bin in the bin).


Fixing broken mod file paths

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TL;DR:

Mod makers sometimes pack files incorrectly, causing mods to end up in the wrong places, which makes them not work

To fix it, you need to correctly path the contents of the zip file:

For detailed instructions on how to create the new zip, see below.

  • You can drop the fixed zip you made into your mod manager to have it install properly.

Sometimes, mod makers create strange paths for their mods. Sometimes, they delete the paths altogether (even when Wolvenkit creates those paths for them). This can cause issues, especially when installing mods with a mod manager as the manager doesn't know where this mod is supposed to go.

Always check the file contents before downloading a mod!

Go to a mod's "FILES" tab on Nexus, then click "Preview File Contents".
This is how mods should be packaged
This mod is badly packaged, and needs our help!
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You'll usually see a few types of mismatches of pathing:

Scenario 1: Files without any folders
Scenario 2: Files inside non-game sub folders
Scenario 3: Unnecessary first subfolder
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To find out how to install the mod properly, you have to read the mod's install instructions. If that isn't clear enough, the following might help you.

All of these can cause a mod manager to get mixed up, or for you to manually install it wrong, so let's go through fixing these!

You can do these fixes in the file explorer or through Vortex/MO2 if you're using them.

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Manually Fixing Folder Paths

  1. Extract the .zip/.rar/.7z to your Downloads folder (or whichever folder you're working in).

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In the case of Scenario 3 (pictured above), you can just move the folders out of the first unnecessary folder and continue from step 8 or 9.


  1. You should now have the mod files inside your Downloads folder. Locate the files you want to move and check their file extensions.

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  1. We need to create the correct file path. This is an .archive file, so it needs to go into archive/pc/mod

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If you aren't sure where your file should go, check out Mod folders by file extension.


  1. Create a folder by right clicking. Name it archive


  1. Double click the archive folder to open it.


  1. Right click to create a new folder. Name it pc


  1. Double click the pc folder to open it.


  1. Right click to create a new folder. Name it mod

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For our .archive you should have a folder path like this now:


  1. Repeat this process for the correct folder paths for other file types if you have any.


  1. Go back to the Downloads folder (or any subfolder that holds the files we need to move)


  1. Select the files you want to move, then press CTRL + X (this cuts the files)


  1. Navigate back to the mod folder we created in step 8, then press CTRL + V (this pastes the files)

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Your file and folder structure should now look like this:


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  1. If you're manually installing, you can now copy paste the archive folder into the Cyberpunk 2077 folder of your game installation. It will automatically merge with the existing folders.


  1. If you're using a mod manager, right click the archive folder and turn it into a .zip/.rar/.7z. If you're just using Windows' own zipping system, the option might be hidden under Send to -> Compressed (zipped) folder.

Send to -> Compressed (zipped) folder, a visual guide.
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You can name the newly created .zip to whatever you want, but it is recommended you name it something identifying, like the original mod name, so you can easily find the mod on Nexus. Adding the mod to your mod manager this way means it won't be able to locate the mod on Nexus by itself, so naming it the same makes it easier for you in the future.


  1. You can now add it to your mod manager!

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For Vortex, drag the .zip to the bottom of the downloads page and drop it there.

The section of the Vortex Downloads page where you can drop .zip files!

Troubleshooting

If you have problems with Vortex, check the corresponding section of the guide.

For everything else, this wiki has a dedicated troubleshooting page with step-by-step instructions for pretty much every common problem. If that doesn't cut it, you're welcome to find us on Discordarrow-up-right in the #mod-troubleshooting channel (but your first answer will be a link to that guide).

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