Archive files Load Order
How does load order work in Cyberpunk?
Last updated
How does load order work in Cyberpunk?
Last updated
Written & Published: Nov 22, 2023 by manavortex
This page will explain to you what Load Order is and how it works, then tell you how to influence it.
You're not supposed to manage load order conflicts outside of .archive
mods and REDmods. If you ever feel the need to do that, a modder fucked up. An exception to this are Tweak mods, as the tweakDB is also a database of static values, conflicts can happen (e.g. two mods both edit the weapon stats of the Masamune).
For REDmods, see
For .archive mods, use Fuzzo's Archive Conflict Checker Tool (Nexus link).
There currently is no tool to check tweak conflicts
Unless two mods are changing the same file, you don't need to bother about this at all. Unfortunately, the moment you're using frameworks or anything body modding related, you will run into this scenario.
In Cyberpunk, conflicts inside .archive
mods are one per-file basis, whatever mod modifies a file first will win – unlike e.g. Skyrim, where esps may overwrite each other.
There are two mods that change boob size (and both mods modify the same file, e.g. a rig or mesh):
Since i_know_nothing_about_back_problems will load first, the conflicting file inside realistic_boobs_DDDDDDDDD_cup does nothing.
The game loads mods in the following order (higher wins):
All .archive files in Cyberpunk 2077/archive/pc/mod
in alphabetical order (see below).
Note: If a file called modlist.txt
is found inside archive/pc/mod
then the game will load archives according to the order inside that file. The file may contain archive names, one mod archive name in each line. Example:
This means the game will load modb
before moda
, even though the filenames are not in alphabetical order. This allows for conflict management without renaming the physical files.
Anything in Cyberpunk 2077/mods
. All REDmod archives are loaded strictly after all archive files found inside /archive/pc/mod
.
The game reads mods in ASCII-alphabetical order (REDmods by folder name, .archive files by archive file name).
This is ASCII ordering:
MyMod.archive
2
M comes before m
myMod.archive
3
!myMod.archive
1
! comes before A
You can re-name your folders and .archive files following the rules under Load order: ASCII sort to influence in which order the game will load your mods, or you can use Fuzzo's Archive Conflict Checker Tool (Nexus link).
Prefixing your archive file names with non-alphanumeric characters works fine in case of Cyberpunk, but is a terrible habit that might break file paths in other games or operating systems.
You will forget the warning above and re-learn this the hard way.
If you are creating a compatibility mod (something that modifies the files of another installed mod), then yours needs to load first.
For example, if you want to do a custom recolour of the mod _ArchiveXL_Netrunner_Variants.archive
, then your Wolvenkit project could be named _00_ArchiveXL_Netrunner_Variants
, or _ArchiveXL_Netrunner_00_Recolour
.