There are two types worldCompiledCommunityAreaNode and worldCompiledCommunityAreaNode_Streamable
The difference between them is only that worldCompiledCommunityAreaNode must be registered in AlwaysLoaded type of .streamingsector
worldCompiledCommunityAreaNode_Streamable can be registered in other types of .streamingsector (exterior/quest/etc)
Theory
Working with worldCompiledCommunityAreaNode and worldCommunityRegistryNode
In general, we are specifying in worldCompiledCommunityAreaNode all our spots where we want to spawn NPCs/etc by its entryName/phase.
For example in the quest Riders on the Storm CDPR reactivates all needed NPCs by their reference, entry name, and phase name.
Setup your Wkit project.
Create .questphase.streamingblock and .streamingsector files
Create archiveXL file and specify your .streamingblock and .questphase files
we will use .questphase file later
Create NodeRefs for worldAiSpotNode and worldCompiledCommunityAreaNode
Create worldAiSpotNode and its worldNodeData and assign created NodeRefbefore
In the spot property u need to specify workspot that you want to use
Create worldCompiledCommunityAreaNode and its worldNodeData
Important:
- In the Node/area/entriesData we specify an entryName/phaseName/spotId(AiSpoNodeHash) so in the future, we can Activate/Reactivate/Deactivate its entities by these params
- sourceObjectId - it should match idof registry item
Create worldCommunityRegistryNode and its worldNodeData
Details about the registry:
Important:
communitiesData - there are we specifying the type of NPC its template, entryName, and all possible phases
In this example, i set Panam with entryName panam and phase A to be able to activate on the spot we created earlier
workspotsPersistentData - there we are adding a new spot into the engine's global registry by the hash of our AiSpotNode
Trying to spawn:
I set the point in front of H10 V's apartment so we should see Panam spawning once we send a command. To do so we need to create a few nodes in our .questphase
In our .xl file, we set that.questphase will trigger whenever we enter the apartment.
Then you can deactivate/reactive with SpawnManager