# R\&R: Emissive

This page is a part of the [Recolours and Refits](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits.md) guide and will tell you how to change the suits' emissive materials.

[The first section](#switching-existing-colours) will show you how to swap between existing colours in the .yaml file.

The second section will show you how to [change the existing presets](#changing-the-presets).

#### **Time to complete:**

* \~ 30 min **tops** for the tutorial
* once you know how it works:
  * < 1 minute for .yaml edits
  * < 5 minutes for material edits

## Switching existing colours

Since ArchiveXL's [Dynamic Appearances](#user-content-fn-1)[^1] feature is **that** cool, you can switch the emissive material simply by changing the property in the .yaml file.

{% hint style="info" %}
This guide gives detailed instructions for how to change the [High Fashion Netrunner Suit](https://www.nexusmods.com/cyberpunk2077/mods/9314), but the same principle applies for **all** items with dynamic appearances.

Most mod authors put the list of available appearances as a comment into the .yaml file — the line will be starting with a `#`.
{% endhint %}

{% embed url="<https://www.youtube.com/watch?v=qDMW1V5SrTQ>" %}
Youtube video of a yaml edit (no sound)\
Written guide below
{% endembed %}

For the Netrunner suit, you can choose from the following emissive colours:

| Static              | Animated                    |
| ------------------- | --------------------------- |
| blue                | glitch\_blue                |
| green               | glitch\_green               |
| orange              | glitch\_orange              |
| pink                | glitch\_pink                |
| violet              | glitch\_violet              |
| turquoise           | glitch\_turquoise           |
| red                 | glitch\_red                 |
| white               | glitch\_white               |
| yellow              | glitch\_yellow              |
| gold *(warm white)* | glitch\_gold *(warm white)* |
| black               | glitch\_greenblue           |
|                     | glitch\_darkblue            |
|                     | glitch\_matrix              |
| off                 | glitch\_redblack            |

To change the emissive of an existing suit, you only need to change a text file. Find it in your game directory:

```
Cyberpunk 2077\r6\tweaks\manavortex\_ArchiveXL_Netrunner_variants.yaml
```

Open it in a text editor such as [Notepad++](https://notepad-plus-plus.org/downloads/), and find the list `$instances` near the top of the file. It will look like this:

<figure><img src="/files/cj0Q5nKwVlTlk3PYhcrk" alt=""><figcaption><p>For other mods, you will have to edit a different file and different values. Just give it a try, if it doesn't work, you can still put the original file back.</p></figcaption></figure>

Change the current entry against one from the list above.

{% hint style="warning" %}
After your edit, make sure of the following things:

* There is still a comma (`,`) after the text you changed
* There is still a colon (`:`) in front of the text you changed
* The line you changed still has the same number of leading spaces (indent).\
  \&#xNAN;*Only spaces at the beginning matter, anything else is just looking pretty.*
  {% endhint %}

Save the file and start the game.

{% hint style="success" %}
If you did everything correctly, the emissive will now have a different colour.

If you made a spelling mistake (or selected the appearance `off`), then the emissive will be gone.

If V is naked, then you fucked up (deleted the , or the :). In that case, remember that you can un-do the last change with `Ctrl+Z`!
{% endhint %}

<details>

<summary>Can I do this for every mod???</summary>

Unfortunately not! The mod author has to enable this feature via [ItemAdditions: Dynamic Appearances](/cyberpunk-2077-modding/modding-guides/items-equipment/adding-new-items/archivexl-dynamic-variants.md) and split/colorize their meshes accordingly.

If a mod doesn't mention in the description that they support this feature, you can use the techniques under [R\&R: Colour Editing](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-colour-editing.md) to make your own recolours anyway.

</details>

## Changing the presets

{% hint style="info" %}
This section assumes that you can use Wolvenkit. If you have no idea about that yet, please check the first part of this guide: [R\&R: Your own Wolvenkit project](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-your-own-wolvenkit-project.md).
{% endhint %}

All the emissive materials live in .mi files. Inside the archive, they're bundled in this folder:

<pre><code><strong>manavortex\torso\netrunning_suit\textures\emissive
</strong></code></pre>

Each file will be named `emissive_VARIANT`, (`VARIANT` being the colour as listed in the table above). E.g., the file for the regular green emissive will be called `emissive_green.mi`

See [R\&R: Your own Wolvenkit project](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-your-own-wolvenkit-project.md#add-files-from-the-mod-to-your-project) on [R\&R: Colour Editing](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-colour-editing.md) for how to extract the file.

Open the file in Wolvenkit and check the `values` array. You'll see something like this:

<figure><img src="/files/7d57jEZgaXEv0t1GRrtt" alt=""><figcaption></figcaption></figure>

You can make changes in the panel on the right — feel free to experiment. You can make a copy first in case you break something, but even then, you can still install the original mod again and re-extract the file.

{% hint style="info" %}
All emissive files use one of two templates:

`manavortex\torso\netrunning_suit\textures\emissive\_emissive_glitch_base.mi`

`manavortex\torso\netrunning_suit\textures\emissive\_emissive_base.mi`

If you are missing any properties, open the template and copy them from there.
{% endhint %}

## OK, what now?

If you're satisfied with your colour, it's time to test! Save your file, then [install and launch](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/menu/toolbar#install-and-launch) your Wolvenkit project:

<figure><img src="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MP_ozZVx2gRZUPXkd4r%2Fuploads%2FUs6kZEwmFHhn8f8QCIKb%2Fwolvenkit_install_and_launch.png?alt=media&#x26;token=66c24ef4-0525-4476-80a2-aaf461f445ac" alt=""><figcaption></figcaption></figure>

If you did everything right, your recolour will now be active. Otherwise, check [R\&R: Troubleshooting](/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-troubleshooting.md).

[^1]: To read up on dynamic appearances, check [here](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/core-mods-explained/archivexl#dynamic-variants). They're amazing, but far out of scope for this guide.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/items-equipment/recolours-and-refits/r-and-r-emissive.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
