FX Material Properties
Animated materials and their properties
For a list of effect materials, check Cheat sheet: Materials -> FX Shaders
metal_base_glitter
This shader glimmers
base\fx\_shaders\metal_base_glitter.mt
BaseColor | path to your texture.xbm (Diffuse/Albedo) |
BaseColorScale | an RGB color value |
Roughness | path to your roughnessMap.xbm (if you have one) |
Metalness | path to your metalnessMap.xbm (if you have one) |
Normal |
holo_mask
base\fx\_shaders\holo_mask.mt
hologram
base\fx\_shaders\hologram.mt
Holo material (example .mi)
oda_helm
base\fx_shaders\oda_helm.mt
Lightning
You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app
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