FX Material Properties
Animated materials and their properties
For a list of effect materials, check Cheat sheet: Materials -> FX Shaders
metal_base_glitter
This shader glimmers
base\fx\_shaders\metal_base_glitter.mt
BaseColor
path to your texture.xbm (Diffuse/Albedo)
BaseColorScale
an RGB color value
Roughness
path to your roughnessMap.xbm (if you have one)
Metalness
path to your metalnessMap.xbm (if you have one)
Normal
path to your normalMap.xbm (if you have one)
holo_mask
base\fx\_shaders\holo_mask.mt
hologram
base\fx\_shaders\hologram.mt
Holo material (example .mi)
oda_helm
base\fx_shaders\oda_helm.mt
Lightning
You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app
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