To give your mesh a silverhand's arm holographic glitch effect you can use the silverhand_overlay.mt file. It uses a mlmask, mlsetup and is an emissive.
In game example for its usage can be located in the overlay_arm material in the mesh: base\characters\common\player_base_bodies\player_man_average\special\a0_001_pma_cyber__silverhand_overlay.mesh
Decal submeshes will not project onto a mesh with silverhand_overlay applied to it.
Lighting
You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app