FX Material Properties

Animated materials and their properties

metal_base_glitter

This shader glimmers

base\fx\_shaders\metal_base_glitter.mt

BaseColor

path to your texture.xbm (Diffuse/Albedo)

BaseColorScale

an RGB color value

Roughness

path to your roughnessMap.xbm (if you have one)

Metalness

path to your metalnessMap.xbm (if you have one)

Normal

holo_mask

base\fx\_shaders\holo_mask.mt

hologram

base\fx\_shaders\hologram.mt

Holo material (example .mi)

oda_helm

base\fx_shaders\oda_helm.mt

Lightning

You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app

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