FX Material Properties
Animated materials and their properties
Last updated
Animated materials and their properties
Last updated
For a list of effect materials, check Cheat sheet: Materials ->
This shader glimmers
base\fx\_shaders\metal_base_glitter.mt
BaseColor
path to your texture.xbm (Diffuse/Albedo)
BaseColorScale
an RGB color value
Roughness
path to your roughnessMap.xbm (if you have one)
Metalness
path to your metalnessMap.xbm (if you have one)
Normal
path to your normalMap.xbm (if you have one)
base\fx\_shaders\holo_mask.mt
base\fx\_shaders\hologram.mt
Holo material (example .mi)
base\fx_shaders\oda_helm.mt
You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app