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# How to make a scar (tips for drawing)

## **Summary**

**Published**: Feb 29 2024 by Yggnire, initial guide by Yggnire\
**Last documented edit**: Feb 29 2024 by Yggnire

I will give you some basic idea on how to create scar, I encourage you to use these basics and explore as many possibilities as possible. Don't hold on to what I'm going to explain to you.

Have fun.

## Level of difficulty

**The ability to read**: mandatory, because I'm not gonna lie — this is gonna be difficult otherwise.\
**Knowing how to use a drawing software** : recommended, because this guide will not cover it.

#### Expected time to complete

\- as long as it takes you to create a scar that you like

## Prerequisites :

* [ ] A drawing software like Clip Paint Studio, Photoshop or [photopea.com](https://www.photopea.com/)
* [ ] Some time and patience to create scars
* [ ] A graphic tablet (hightly recommended)

<mark style="color:red;">**I use the software CLIP STUDIO PAINT but you can do it with the one you want.**</mark>

I'm gonna do the scar on the normal map (bumpmap) first.

<div align="left"><figure><img src="/files/VERSy4qoVL5LpVaFVGWr" alt="" width="124"><figcaption></figcaption></figure></div>

I take a RED color like this :

<div align="left"><figure><img src="/files/98MX0GWxYxLp11TFOxwD" alt=""><figcaption></figcaption></figure></div>

## Handmade scar :

I use a wet watercolors brush for the natural scar

Do the base of your scar :

<div align="left"><figure><img src="/files/LOMCnHsFbNBhrGU9SmW5" alt="" width="346"><figcaption><p>A simple line</p></figcaption></figure></div>

Then pimp it , you can erase or add some pieces to your scar with your brush

<div align="left"><figure><img src="/files/AW3vjhB4aI0ntfZPYpJ4" alt="" width="296"><figcaption><p>I have cut and add new parts on the scar to give a more random look</p></figcaption></figure></div>

Now copy paste your scar and change the color to GREEN, place the layer below the red one and move it a few pixels to the side you want.

{% tabs %}
{% tab title="1" %}

<figure><img src="/files/HstcRmwTyF5EenmDJA9I" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Zoom" %}

<figure><img src="/files/TTDm2v2bZ33w3CwWIkrG" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

Now copy paste your scar on the skin textures

<div align="left"><figure><img src="/files/v7sxtt3T5jfTbeT3L4mE" alt="" width="177"><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/PO17DCeOFeiQaXa2nU6v" alt="" width="283"><figcaption></figcaption></figure></div>

Use the Pipette tools and take the skin color, use the "Lock Transparent Pixels" parameters OR you can use `CTRL+U` to modify the color as you wish, do the same for the GREEN layer, personally I use a lighter color for the red layer and a darker color for the green layer

<div align="left"><figure><img src="/files/cR2Aj2oCkbyZE1c3q4iK" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/ffnMomUTBycWjR9QWnfS" alt="" width="336"><figcaption></figcaption></figure></div>

Good job, you have your first scar ! Now do magic with wkit and go see your scar in-game

In-game appearance

{% tabs %}
{% tab title="1" %}

<figure><img src="/files/RBZDNnIE3RDWtyUeNshR" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="2" %}

<figure><img src="/files/qoXCkhyzHcUPFYtk622l" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="3" %}

<figure><img src="/files/7TFbL3gFy4PuDH7NjbRs" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

## Baked Normal map scar

In this part of the tuto I will show you a different way to do a scars (with better in-game results)

To begin you will need the diffuse map :

<div align="left"><figure><img src="/files/yl5hEUJZ9mtqcM2sMWQx" alt="" width="188"><figcaption></figcaption></figure></div>

Draw your scar : I know this is not a simple scar if I have done this one, it's to show you what we can do with baked normal map.

<div align="left"><figure><img src="/files/2XYrn1C2lnS0WNI4nCqB" alt="" width="375"><figcaption></figcaption></figure></div>

Save your scar as a .PNG.

It's time for the baking part, you will need a bump map converter, I use [CrazyBump](https://www.youtube.com/watch?v=x_5suERXhRw\&list=PLKC44ub7XfxmFwTiVLIvgcahWheRXiFGO) which is the best in my opinion I will teach you how to convert your diffuse map with Crazy Bump.

<mark style="color:red;">Cyberpunk 2077 use Direct X normal map so becareful to generate the good type of normal map</mark>

Download it and when you are in , click on "Open photograph from file".

<figure><img src="/files/sia17NlSMX92PfcuCQHL" alt=""><figcaption></figcaption></figure>

Choose your png file of the diffuse map.

<figure><img src="/files/A1lNrDqacuLGnFhGCLYK" alt=""><figcaption></figcaption></figure>

Choose a shape, personally I will pick the right one

<figure><img src="/files/7AoQgBBFy47imr3w8yvD" alt=""><figcaption></figcaption></figure>

Make those sliders slide the way you want and then "save normals to file"

<figure><img src="/files/45b5qDihP93hlLBvGQdW" alt=""><figcaption></figcaption></figure>

Now you will need to go on WolvenKit, replace with "Replace Texture" your normal map with the new one you just baked.

{% tabs %}
{% tab title="Replace" %}

<figure><img src="/files/6cfrZl3uCFfKUobMdUzm" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Result" %}

<figure><img src="/files/ZyeWzXYgCykPQuw57L1o" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

The image should turn green, if not, go in the "import tab" and select "TEXG\_Multilayer\_Normal"

<mark style="color:red;">**OR**</mark> "TEXG\_Generic\_Normal" and import it, it should fix the problem.

<figure><img src="/files/0NpD2WtEtnOySrTGX7RH" alt=""><figcaption></figcaption></figure>

You can now "Save" the image

<figure><img src="/files/wSkwc8dw60E8k8FeFljl" alt=""><figcaption></figcaption></figure>

You can now open the saved file with your drawing software, and select the scar.

<figure><img src="/files/6AkYRJmmAyBTn29vKB2w" alt="" width="356"><figcaption></figcaption></figure>

Copy and paste it on the normal map of the game

{% tabs %}
{% tab title="Copy paste" %}

<figure><img src="/files/V1CvgzI0KXkDhd2JXYYI" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Rough Edges" %}

<figure><img src="/files/Dzbk0q0yfmdYHOWDXjLk" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Smoothen Edges" %}

<figure><img src="/files/bQC1ikPDfBSsbYzddogd" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

You can see that the copy paste isn't smooth and have created rough edges, you will have to erase them with a smooth brushe.

When you are done with this part, you can save your file as a .PNG, keep it for later.

Now that the diffuse and the normal map are done , there remains one map to do, the roughness map.

**`Note that the roughness map is not really necessary for creating the scar BUT it brings more realism to it.`**

With a roughness map, you can give differents textures just by changing the colors you are using, see the examples :

{% tabs %}
{% tab title="Colors" %}

<figure><img src="/files/nRlzuDVlK4KLVxdYokPp" alt=""><figcaption><p>Blue : Water<br>Yellow/green : Gold/Steel<br>Red/Purple : Matte</p></figcaption></figure>
{% endtab %}

{% tab title="In-game (with nothing below) " %}

<figure><img src="/files/vfeTRd1vJFf331gEZf37" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="In-game (with a red dot below)" %}

<figure><img src="/files/2BhLboLpQJIUCGV1jbOa" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

You will have to copy the scar made on the diffuse map and paste it on the roughness map.

<figure><img src="/files/uh3t1A99EQU2QikKVv3Q" alt=""><figcaption></figcaption></figure>

Now you have to change the colors to make them match with their elements

{% tabs %}
{% tab title="My result" %}

<figure><img src="/files/g1qc4HxtiiyjlXIBJff8" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="Explanation" %}

<figure><img src="/files/4sXG6bTgtE3OnAne7xWg" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}

You can now replace all the textures by your textures in Wkit. Export and Import and then see the result in-game.

{% tabs %}
{% tab title="1" %}

<figure><img src="/files/SstkFJxUq08LW6Rm7Nc8" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="2" %}

<figure><img src="/files/z4UfYZ5YO6dun1hKkfNI" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="3" %}

<figure><img src="/files/4JbdUw1Xfrc9dTxgoS8g" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="4" %}

<figure><img src="/files/KwqM5eylVuYVP5u7tQgr" alt=""><figcaption></figcaption></figure>
{% endtab %}
{% endtabs %}


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