Cheat Sheet: Vehicle Properties
All the properties that make your car go fast (or slow)
Summary
Created: Jul 9, 2022 by jato Last documented edit: March 29 2025 by manavortex
This page lists those properties that control how a vehicle behaves. By changing/tweaking them, you can modify a vehicle's behaviour.
Wait, this is not what I want!
For a guide on adding vehicles, see Boe6's Guide: basic car from A to Z
For a guide on how to visually change base game vehicles, see Altering Appearances within Wolvenkit - Full Workflow (the process is the same for cars)
If you want to know how to change an existing car, check Tweak modding: Guides, for example Adding stats, modifiers, and mod slots
Vehicle.VehicleDriveModelDataDefault_4w.tweak
airResistanceFactor
Float
0.349999994
antiSwaybarDampingScalor
Float
1
bankBodyFBTanMultiplier
Float
0.119999997
bankBodyLRTanMultiplier
Float
0.119999997
bikeCurvesPath
raRef:CResource
0
for bikes only
bikeMaxTilt
Float
0
for bikes only: How far it will tilt in a curve
bikeTiltCustomSpeed
Float
0
???
bikeTiltPID
array:Float
[ ]
bikeTiltReturnSpeed
Float
0
for bikes only: How far it will un-tilt when you go straight again
bikeTiltSpeed
Float
0
How fast it will tilt in a curve
bodyFriction
Float
0.600000024
(?) How much the vehicle slows down when you collide with something
brakingFrictionFactor
Float
1.399999
How "hard" the vehicle brakes
burnOutRotationModifier
Float
0
center_of_mass_offset
Vector3
x: 0 y: 0 z: -0.200000003
Where the center of mass is (relative to the vehicle's spawn point)
chassis_mass
Float
1500
The total mass of the chassis (see also total_mass
)
differentialOvershootFactor
Float
0
driveHelpers
array:TweakDBID
forwardWeightTransferFactor
Float
0.800000012
handbrakeBrakingTorque
Float
2000
lowVelStoppingDeceleration
Float
3
maxWheelTurnDeg
Float
35
How far the wheels can turn (optically)
momentOfInertia
Vector3
x: 0 y: 0 z: 0
momentOfInertiaScale
Vector3
x: 0 y: 0 z: 0
perfectSteeringFactor
Float
1
rollingResistanceFactor
Float
0.00949999969
sideWeightTransferFactor
Float
0.5
slipAngleCurveScale
Float
1
slipAngleMinSpeedThreshold
Float
-1
slipRatioCurveScale
Float
1
slipRatioMinSpeedThreshold
Float
-1
slopeTractionReductionBegin
Float
12
slopeTractionReductionFactor
Float
1.5
slopeTractionReductionMax
Float
30
smoothWheelContactDecreaseTime
Float
0.0500000007
smoothWheelContactIncreseTime
Float
0.0500000007
tankAcceleration
Float
3
tankCTOD
Float
0
tankCTOI
Float
0
tankCTOP
Float
1
tankDeceleration
Float
1
tankGravityMul
Float
1
tankMaxSpeed
Float
20
tankSpringDamping
Float
5000
tankSpringDistance
Float
0.600000024
tankSpringRadius
Float
0,5
tankSpringStiffness
Float
50000
tankSpringVerticalOffset
Float
0.800000012
tankSpringsLocalPositions
array:Vector2
[ ]
tankTurningSpeed
Float
100
total_mass
Float
1300
Total mass of the vehicle (all of its parts). See also chassis_mass
turnUpdateBaseSpeedThreshold
Float
10
turnUpdateInputDiffForFastChange
Float
1
turnUpdateInputDiffForSlowChange
Float
0
turnUpdateInputDiffProgressionPow
Float
0.800000012
turnUpdateInputFastChangeSpeed
Float
1
turnUpdateInputSlowChangeSpeed
Float
0.100000001
turnUpdateMaxSpeedThreshold
Float
30
turnUpdateMaxSpeedTurnChangeMul
Float
1.5
turnUpdateMaxSpeedTurnMul
Float
0.230000004
turningRollFactor
Float
0.300000012
turningRollFactorWeakContactMul
Float
1
turningRollFactorWeakContactThresholdMax
Float
0.600000024
turningRollFactorWeakContactThresholdMin
Float
0.899999976
useAlternativeTurnUpdate
Bool
false
waterParams
TweakDBID
wheelSetup
TweakDBID
wheelTurnMaxAddPerSecond
Float
65
wheelTurnMaxSubPerSecond
Float
100
wheelsFrictionMap
TweakDBID
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