Custompathing assets
This guide will teach you how to create own copies of game assets instead of overwriting the original files.
Published: January 16 2024 by @madmaximusjb and manavortex
This guide will teach you how to set game assets as new files. Don't worry, it's really simple! We're taking this Liberty handgun mesh (I think it used to belong to some Dexter guy`?) and make our own copy of the file.
Prerequisites
You need a Wolvenkit Project. But if you're reading this, you probably have one already.
Custompathing (in) game files
You have added a game file to your project, or you have downloaded a template file, and now want to change the references.
If your file type isn't included in the lists of examples, you need to look through the file, or use Wolvenkit's file validation
.mesh
For more information about .this, check 3d objects: .mesh files
Find your CMaterialInstance
in either localMaterialBuffer.materials
or preloadLocalMaterials
, then change any depot paths in the properties:
![](https://wiki.redmodding.org/~gitbook/image?url=https%3A%2F%2F1427525421-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F4gzcGtLrr90pVjAWVdTc%252Fuploads%252FGdZZhpjyFmcS988Z1j4q%252Fcustompathing_mesh.png%3Falt%3Dmedia%26token%3Dc363c09c-be61-41b0-90b9-090f260535ec&width=768&dpr=4&quality=100&sign=de33e5dc&sv=1)
.inkatlas
For more information about this, check Game icons: The inkatlas file
For modded files, you only need slot 0 - 1 and 2 can be blank.
The texture
property is optional.
![](https://wiki.redmodding.org/~gitbook/image?url=https%3A%2F%2F1427525421-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F4gzcGtLrr90pVjAWVdTc%252Fuploads%252FXEsP4erRpGHJeEYCbK4s%252Fcustompathing_inkatlas.png%3Falt%3Dmedia%26token%3D8a417bf0-7e39-43db-859b-61da9bbca34f&width=768&dpr=4&quality=100&sign=79f706f&sv=1)
Until next time, chooms!
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