# Shadow mesh

The shadow mesh is This is the mesh required for the vehicle to create shadows in an environment where ray tracing shadows are not used

1. Shadow mesh doesn't need a lot of polygons. It only needs to have a minimal shape to create a shadow
2. You don't need stickers, decals, and glass when you make a shadow mesh
3. The shadow mesh must have the same position value as the original mesh

***Shadow mesh***

<figure><img src="/files/CeHFAuLkIUrIhkz8oofF" alt=""><figcaption></figcaption></figure>

***Original mesh***

<figure><img src="/files/f1QiUgt13DxPiZTEl5S8" alt=""><figcaption></figcaption></figure>

***If the following problems occur***

<figure><img src="/files/9lMZl3XUdA0Q6CFQOGRl" alt=""><figcaption></figcaption></figure>

If you made a shadow mesh and put it in

and

If it looks like the picture above

In the "\~shadow\.mesh" file

renderResourceBlob -> header -> renderChunkInfos -> rendChunk -> render Mask

<figure><img src="/files/I4fwErzMFR2IYxGnblrM" alt=""><figcaption></figcaption></figure>

Turn off options except "MCF\_RenderInShadows"


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/vehicles/problems-and-resolution/shadow-mesh.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
