Shadow mesh
Shadow Mesh for Non-RT Environment
Last updated
Shadow Mesh for Non-RT Environment
Last updated
The shadow mesh is This is the mesh required for the vehicle to create shadows in an environment where ray tracing shadows are not used
Shadow mesh doesn't need a lot of polygons. It only needs to have a minimal shape to create a shadow
You don't need stickers, decals, and glass when you make a shadow mesh
The shadow mesh must have the same position value as the original mesh
Shadow mesh
Original mesh
If the following problems occur
If you made a shadow mesh and put it in
and
If it looks like the picture above
In the "~shadow.mesh" file
renderResourceBlob -> header -> renderChunkInfos -> rendChunk -> render Mask
Turn off options except "MCF_RenderInShadows"