> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/cyberpunk-2077-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/materials/textures-.xbm-files.md).

# Textures: .xbm files

## Summary

**Last documented update**: Apr 06 2024 by [mana vortex](mailto:undefined)

{% hint style="info" %}

#### Wait, this isn't what I want!

Would you rather…

* Learn the texture behind [Textures](/cyberpunk-2077-modding/for-mod-creators-theory/materials/textures.md)?
* [Edit, import, or export](/cyberpunk-2077-modding/modding-guides/textures-and-luts/images-importing-editing-exporting.md) textures?
* Learn about [textured materials](/cyberpunk-2077-modding/for-mod-creators-theory/materials.md#textured)?
* Use [a textured material](/cyberpunk-2077-modding/modding-guides/textures-and-luts/textured-items-and-cyberpunk-materials.md#material-assignments) on your mesh?
  {% endhint %}

## Texture files

`.xbm` files are simply CR2W (REDengine) representations of `.dds` files (all features are included, and they are **nearly** compatible). But since the .xbm file acts as a wrapper around the data, you still need to [convert your textures](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/usage/import-export/textures#importing-textures).

{% hint style="success" %}
Despite the compatibility with `.dds`, the toolchain assumes`.png` as your default format. You can use any other supported format, but you will have to adjust your workflows accordingly.
{% endhint %}

## Header

Any CR2W file includes a section telling the engine how to read it, the **header**. Most of the file encodes texture data, but the header for textures includes:

* size
* mipmapping (lower-resolution versions of the same texture for [LOD](/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/level-of-detail-lod.md) and streaming)
* texture format
* dimensions (e.g. if your texture data is 1024x1024, but the header says it's 512x512, then the engine will resize it)

### Setup

The setup section of the .xbm file is in essence an extension of the header.

It contains settings that, more than just describing basic information about the texture, such as:

* bit depth
* texture type
* format
* gamma correction
* streamability
* mip chains


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/files-and-what-they-do/file-formats/materials/textures-.xbm-files.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
