Adding stats, modifiers, and mod slots
How to make it iconic
Summary
Published: Jan 29 2024 by mana vortex Last documented update: May 04 2024 by mana vortex
This guide will show you an example for adding a modifier to an existing game item; in this case, making David's jacket iconic.
It will point you towards further reading material in case you want to dig deeper.
How to mod it
Find The Cyberpunk 2077 Game Directory. Then, create the following text document (you can name it what you want):
r6/tweaks/my_improved_item.yaml
Paste the following contents into the text document and save it:
Items.MQ049_martinez_jacket:
statModifiers:
- !append Quality.IconicItem
That's it. When you start the game now, the item's quality will be iconic.
What the fuck did I just do?
You created a tweak edit.
Removing properties
If you want to safely delete a record property, set its value to None. For example:
Items.MQ049_martinez_jacket:
displayName: None
You might not want to actually do it.
Adding attachment slots
To add attachment slots to an item, you would need to change its blueprint property by either using other blueprints or create a new one using this guide
Creating custom BlueprintsLast updated