Adding stats, modifiers, and mod slots

How to make it iconic

Summary

Published: Jan 29 2024 by manavortex Last documented update: May 04 2024 by manavortex

This guide will show you an example for adding a modifier to an existing game item; in this case, making David's jacket iconic.

It will point you towards further reading material in case you want to dig deeper.

How to mod it

Find The Cyberpunk 2077 Game Directory. Then, create the following text document (you can name it what you want):

r6/tweaks/my_improved_item.yaml

Paste the following contents into the text document and save it:

Items.MQ049_martinez_jacket:
  statModifiers:
    - !append Quality.IconicItem

That's it. When you start the game now, the item's quality will be iconic.

What the fuck did I just do?

You created a tweak edit.

Removing properties

If you want to safely delete a record property, set its value to None. For example:

Items.MQ049_martinez_jacket:
  displayName: None

You might not want to actually do it.

Adding attachment slots

To add attachment slots to an item, you would need to change its blueprint property by either using other blueprints or create a new one using this guide

Creating custom Blueprints

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