Placing AISpot Nodes

This page briefly explains how to place and preview AISpot Nodes, using World Builder

Usage

  • AISpot Nodes define workspots that NPCs created via communities can use

  • A workspot is simply a location at which a NPC will play a set of animations

Requirements

Tools

Knowledge

  • You need to have a basic understanding of:

    • Working with WolvenKit

    • Using World Builder (Spawning things and importing into WolvenKit)

Spawning AISpots

  • In order to spawn a new AISpot, select the corresponding spawn category in World Builder:

    • AI -> AI Spot

  • When you spawn an AISpot, it will by default use Judy to preview the animation

    • This may not always work (Judy will just stand there), since not all workspots support all body rigs

    • For more information on this, see below

Previewing Options

  • To know what rigs a workspot supports, take a look at the AI Spot -> Previewing Options -> Supported Rigs header

Example AI Spot, and its workspot's supported rigs
  • Here you can also change whether you want a NPC to preview the spot, and also which NPC should do so

    • A list of all NPC records can be found in World Builder Entity -> Record (Search for Character.)

  • Additionally, you can change the speed of the animation during the preview

    • This is helpful since each time you move the spot, the animation will restart

Spot Options

  • Is Infinite: If set to false, the NPC will try and go to the next AISpot defined in its community entry, once it is done with the current one

  • Markings: For information on markings, check the community guide

  • As mentioned above, you must assign a unique NodeRef to your AISpot, in order for it to be useable

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