This page lists types of tweak records with their properties and lists of occurrences in the wild. They are grouped by type. If this wiki has more information, there will be a link at the start of the block.
This is a work in progress, as the tweak database is huge and barely-documented. If you have any information that needs to be in here, please don't hesitate to sign up as an editor and start contributing!
If you just want a quick overview of a certain type of tweak, you can check Cheat Sheet: Tweaks instead.
Please keep entries in the following format (you can copy e.g. Effector below):
Entry explanation
Heading 1: Section - Group records by type(s)
Heading 2: Name of tweak type
A brief description of what it does, and a .tweak snippet (syntax: swift).
If you know any guides or resources using this kind of tweak, add an info box with links.
Heading 3: Properties
A table: propertyName => explanation
Heading 3: Existing <name of tweak type>
A table with name of tweak type and a brief description of what it does
# Condition to check if attack type is ranged
Conditions.Is_Attack_Ranged:
$type: gamedataHitPrereqCondition_Record
invert: False
onlyOncePerShot: True
type: Prereqs.AttackType
attackType: Ranged