Types of tweak records
Which kinds of tweak records exist? How are they defined? What do they mean?
Summary
Created: Jan 13 2024 by manavortex Last documented update: Jan 13 2024 by manavortex
This page lists types of tweak records with their properties and lists of occurrences in the wild. They are grouped by type. If this wiki has more information, there will be a link at the start of the block.
This is a work in progress, as the tweak database is huge and barely-documented. If you have any information that needs to be in here, please don't hesitate to sign up as an editor and start contributing!
If you just want a quick overview of a certain type of tweak, you can check Cheat Sheet: Tweaks instead.
If you want to learn how to make tweaks instead, check How to YAML: Tweak modding basics
Adding content
Please keep entries in the following format (you can copy e.g. Effector below):
Conditionals
Condition
A wrapper of Prereq with additional finetuning.
Properties
Property name | Property explanation |
---|---|
| trigger when the condition is not met? |
| Limit this to one procc per bullet? |
| |
| finetuning of |
Existing conditions
Effector name | Effector explanation |
---|---|
| Is the current target alive? |
| Is the current hit a headshot? |
Effector
An effector is the tweak version of an if-condition
: it is using Conditions or Prereqs before triggering its effect.
Properties
Property name | Property explanation |
---|---|
| |
| a lower bound for the condition |
| for a multiplier: multiply by percentage (0.25 => 125%) |
| the numeric value (1.5 => 150%) |
Existing effectors
Effector name | Effector explanation |
---|---|
| Will multiply damage by |
| Will multiply damage by |
Prereq
The prerequisite for e.g. an Effector.
You can find a full list under Cheat Sheet: Prereqs
Item modifiers
StatModifier
This type of record adds a quality to an item, modifying its stats.
Qualities
Set an item's quality via statModifier. To
Qualities in descending order:
BaseStats
These entries will start with BaseStats., e.g. BaseStats.ReloadTimeBonus
.
Unless specified otherwise, these are numeric (multipliers/additions).
You can find a full list under Cheat Sheet: Base Stats, and a list of weapon stats with explanations under Cheat Sheet: Weapon BaseStats
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