Replacing Textures for Mod Vehicles
Last updated
Last updated
Published: Dec 11 2024 by SDH0 Last documented edit: Dec 11 2024 by manavortex
This guide will teach you how to replace textures on a modded vehicle.
Switch the Asset Browser to the Mod Browser:
Now, use the Wolvenkit Search to find the texture that you want to replace. (I'm going to replace the Livery texture on my Miura)
Textures have the file extension .xbm
You can filter the list on the left by file name, or browse the list on the left until you have found the right mod.
The files you need are different from mod to mod. However, you need at least the .xbm
with the actual texture.
In the example, I will also add the .mi
(material instance). This file holds the texture's properties (like its path). By adding the .mi file, you can customize the decal even further.
Add the files to your mod by double-clicking them.
After adding the texture, you can now export it to .png.
The resulting texture will show up in your project's raw
folder (use the source
tab to see all project files)
Click the yellow folder shape next to the .png
file to open the Windows Explorer.
Now replace the .png with the picture that you want:
The file name must be the same
Now import your texture back into the .xbm.
You can see in the project explorer that your texture has been replaced
Install your mod and launch the game.
You can use the Install and Launch button to do both at once!
If you spawn the car, you will now see that the texture has changed!
If you want to share your texture edit, you can do so by sharing the installed .archive.