Documented Components
See the Comprehensive Component Hierarchy List for all possible components used in the game, organized by hierachy. Use for researching and documenting components.
For a json dump of all existing components and their properties, check DrPresto's github repository.
For a hands-on guide on how to safely change components in .app files, look here.
Mesh components: Equipment/Hair
Your favourite kind of mesh component is the entGarmentSkinnedMeshComponent, as it does not have any physics properties that can crash the game.
The entSkinnedClothComponent's physics properties can be responsible for crashes if you edit the linked mesh.
Shared properties of mesh components
Defines visibility of individual submeshes
meshAppearance
Selects an entry from the mesh's appearances array
castShadows castLocalShadows
Enables/disables real-time shadows
forceLODLevel
Force Level of Detail (LoD)
Documented mesh component types
Effects
Please see Effect components for details
entEffectSpawnerComponent
entSlotComponent
NPCs
Generic
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