Usage and Features

Overview over what the current world editing mod is, how it operates and its biggest features

What is Object Spawner

  • Object Spawner is a tool that allows you to build new structures in the game world

  • It is not restrained by pre-configured lists of things you can spawn, and gives you full access to all game resources, and most node types

  • It is made for building, and tries to stay close to how other map editors might work (E.g. TW3 Redkit, RedEngine editor)

How does it operate

  • Building with Object Spawner is divided into two parts:

    • First, you build your creation using the tool, in-game and in real-time. This allows you to see what you are doing and how it looks in-engine, but some features will not be previewed (E.g. Device connections)

    • Then, you will convert your build into the final, native world edit, which then can take advantage of all the things that come with it being native (Better performance, easy usage, full features)

  • Object Spawner operates on a "Node" level, meaning everything you spawn is a type of node

    • This can range from entity nodes (Which are used to spawn simple entities, think AMM "props"), over a range of decorative node types like lights, decals, particles and sounds, to meta-nodes used for defining NPC spawns, performance optimization and area specific actions like safe zones.

"Native World Edit" means the additions to the game world are present in the form of streamingsector files, which ArchiveXL then instructs the game to load

Getting Started

This is just an example of what you might want to do in order to get started, the most important thing is to just install the tool, experiment with it, try things out and have fun building

Core Features

Last updated

Was this helpful?