Effects modding
Last updated
Last updated
Published: Jul 12 2024 by @ęł ěě´ Last documented edit: Jul 12 2024 by
See Effects and particles for the theory
See Effect components for effect explanations by component
See FX Material Properties for animated materials
While explosions are definitely effects, lights are something else => Lights explained
To position effects, see AMM: Light Components ->
FX player (Nexus) is a CET mod that lets you play game effects.
As we progress through the game, we encounter many effects, such as those seen in Cyberspace. Since I don't yet know everything, I'll show you the process of creating a mod.
Firstly, we choose the effect we want to import. I found an effect I want to use for overclocking during the Somewhat Damaged quest, and the quest code is Q305_bunker. Navigate to the asset browser and search for related items, focusing on extracting the effect files.
To confirm if this effect is what I'm looking for, I need the FX player mod. Based on the Cyberpunk installation folder, go to bin\x64\plugins\cyber_engine_tweaks\mods\FxPlayer\modules and confirm that fxLibrary.lua operates in the same format.
Copy the file path of the desired effect to play these files in-game using CET (Cyber Engine Tweaks).