Effects modding
Summary
Published: Jul 12 2024 by @ęł ěě´ Last documented edit: Jul 12 2024 by manavortex
Wait, this is not what I want!
See Effects and particles for the theory
See Effect components for effect explanations by component
See FX Material Properties for animated materials
While explosions are definitely effects, lights are something else => Lights explained
To position effects, see AMM: Light Components -> Placing your light components
CET Script
This script extracts all the VFX names from TweakDB and prints them in the CET Console along with their TweakDB record they are attached to; these can be reused for buffs & status effects.
Recommended mods
FX player (Nexus) is a CET mod that lets you play game effects.
To select and identify effect files used in different ways
As we progress through the game, we encounter many effects, such as those seen in Cyberspace. Since I don't yet know everything, I'll show you the process of creating a mod.
Firstly, we choose the effect we want to import. I found an effect I want to use for overclocking during the Somewhat Damaged quest, and the quest code is Q305_bunker. Navigate to the asset browser and search for related items, focusing on extracting the effect files.

To confirm if this effect is what I'm looking for, I need the FX player mod. Based on the Cyberpunk installation folder, go to bin\x64\plugins\cyber_engine_tweaks\mods\FxPlayer\modules and confirm that fxLibrary.lua operates in the same format.
Copy the file path of the desired effect to play these files in-game using CET (Cyber Engine Tweaks).

Last updated
Was this helpful?