Name & Ordinals - Sockets 101
How sockets and name-ordinal indexing works for quest and scene nodes
βββββββββββββββ βββββββββββββββ
β Block A ββββββΆβ Block B β
β β β β
β OUT socket β β IN socket β
βββββββββββββββ βββββββββββββββπ¬ Enter: Cut
In Cyberpunk:
Normal Story Flow:
V talks to Jackie ββββΆ Jackie responds ββββΆ Conversation continues
With a Cut:
V talks to Jackie ββββΆ π₯ COMBAT STARTS! ββββΆ Conversation STOPS
β
Cut signalπ Two Types of Connections:
π¬ Now, How Do We Address These Messages?
π The Address System:
π€ But Here's the Tricky Part:
Think of it like this:
The Complete Socket Reference Table
Node Type
Connection Type
Name
Ordinal
Socket Index
Socket Name
Output Sockets (Both Types):
Node Type
Output Type
Name
Ordinal
Socket Index
π¨ ASCII Visual Guide
Quest Node Layout:
Scene Node Layout:
π Connection Flow Examples
Normal Story Flow:
Cut/Interrupt Flow:
Mixed Example:
π Quick Reference for Modders
When Creating Connections:
β Common Mistakes to Avoid
DON'T Mix Systems:
Remember the Rule:
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