> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/cyberpunk-2077-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/textures/normal-maps-in-cyberpunk.md).

# Normal Maps in Cyberpunk

## Summary

Created: Feb 21 2025 by [mana vortex](mailto:undefined)\
Last documented update: Feb 21 2025 by [mana vortex](mailto:undefined)

This page contains technical details about Cyberpunk's normal maps. You can find a detailed explanation video at the end of the page.

### Wait, this isn't what I want!

* Check [Self-made normal maps](/cyberpunk-2077-modding/modding-guides/textures-and-luts/self-made-normal-maps.md) to make your own.

## DirectX normal maps

Cyberpunk uses **DirectX** normal maps (screenshot: left). You can read more details about this e.g. [here (external page)](https://www.texturecan.com/post/3/DirectX-vs-OpenGL-Normal-Map/).

{% hint style="info" %}
If your normal map is **inverted**, you can use Photoshop or [photopea](https://www.photopea.com/) to invert your **green channel**.
{% endhint %}

<figure><img src="/files/Uy6jQHGk3zfMd29sZbJj" alt=""><figcaption></figcaption></figure>

### Baking in Blender

If you're using Blender to bake normal maps, use +X, -Y, and +Z, like so:

<figure><img src="/files/30utvkRU4HvV9DmUZiS9" alt=""><figcaption><p>Note G is using -Y, not +Y as default</p></figcaption></figure>

## Video explanation

{% embed url="<https://www.youtube.com/watch?v=HJcbd4fxi1U>" %}
Video by jato
{% endembed %}


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