Replace a hair mod's slot

Edit hair mods to replace different slots

Summary

Created: Sep 22 2024 by Silverlags Last documented update:

This guide will walk through the basic steps of how to change a hair mod to correspond to a different slot.

Requirements:

Replacing hair slot for mods will require you to analyze them. As such, getting a proper understanding of how to analyze mods is highly recommended.

🔍Analysing other mods

You will need a Wolvenkit Project to search and edit files. If you don't know how to make one check out R&R: Your own Wolvenkit project

Step 0: Figuring out the slot to replace to

Start by getting the name of the hair slot, this can be easily found by going to Cheat Sheet: Hair page and cross-reference the slot number and V build type with the mesh name to go on with the process.

In this case, slot number 01 is called hh_033_wa__player while slot number 04 is hh_089_wa__thompson_common.

Step 1: Get the files out using Wolvenkit

Locate your hair mod in the Asset Browser by enabling the Mod Browser toggle and add the "base" folder of the mod to your project.

Your Project Explorer should look something like this.

Your mod project could have only one .MESH file instead of two and may be without the text "cyberware_01" appened to it. This is normal behavior as CDPR have changed how certain hair models interact with cyberware since some modders did their hair mods.

Check section "Slots that have alternate cyberware meshes" in the Cheat Sheet: hair guide.

If applicable, you may want to duplicate your file in File Explorer and use the name in there.

Step 2: Locate your desire slot's mesh path

With Mod Browser disabled search for the wanted slot's mesh name, in this case hh_089_wa__thompson_common.mesh and add it to your project.

(Optional) If your slot number is in the cyberware mesh section you'll need to add it. Since slot number 04 the cyberware version (called hh_089_pwa__thompson_common_cyberware_01) will be added as well.

Project Explorer should look like this now

Step 3: Rename your mesh file

To rename your meshes right click on a mesh and click on rename (can be done using shortcut key F2) and type the desired slot's mesh name along with its cyberware version

Your files will look like this!

Now drag your files into your new mesh slot's folder, you will get a dialog asking you if you want to confirm overwrite, click on Yes. And delete the now empty folder.

Step 4: Pack 'n' go

Now that you've done replacing the mesh files, confirm that your mod worked by clicking on "Install Mod" (or Install as REDMod) and Launch Game.

You can also click on the down arrow next to install and set to "Install and Launch" to do these two steps for you!

The quickest way to check if your hair slot change has worked is by making a new game and see the changes in hair style selection.

Annnnnd that's it!

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