3-D Editor Mode
Page that explains how to use 3-D Editor mode, and all its controls and features
What is the 3-D Editor mode
It gives viewport style editing, similar to e.g. blender or other 3-D Editors
While the mode is active:
Snaps main window to the right, width is changeable by dragging the left edge
Click objects to select them, and other selection methods
You can rotate, move and zoom the camera
Move objects by dragging their arrows
Multitude of hotkeys (Once again inspired by blender)
A list of all controls can also be found by hovering the information icon "ℹ" which can be found to the far right of the editor mode toggle
Activating Editor Mode
To activate the editor mode, click the "3-D" button which is part of the toolbar of the "Spawned" tab
Camera Controls
The camera position of editor mode is independent of the player's position
The basic camera controls are as follows:
Rotate camera: Drag mouse while holding middle mouse button (
MMB)Move camera: Hold shift, then drag the mouse while holding
MMBZoom: Hold
CTRL, then drag mouse up/down while holdingMMBCenter camera on selection: Press
Tab

Selection Controls
There are multiple ways of selecting things:
Select hovered: Press left mouse button (
LMB)Box select: Hold
CTRL, then drag a box usingLMB

Shift-D Menu
Shift-D MenuIn cases where the selected object is wrong, you can use the Depth Select menu instead
Hover over the object you wish to select
Hit
Shift + DThis brings up a list of all objects underneath your cursor, sorted by distance

Changing object transforms
Objects can be moved by dragging the axis arrows
Additionally, hotkeys are available (Basically the same as in blender):
G/R/S + X/Y/Z: Enables movement/rotation/scaling along the specified axis (For scaling you can also leave out the axis, to scale uniformly)LMB / RMB: Confirm / cancel edit
Holding
Shiftwhile pressing the axis key will lock the editing on the specified axis. E.g.G, Shift + Zwill enable movement, locked to the horizontal planeNumeric input: After enabling editing (Rotate / Scale), input numeric values (Supports decimal and negative) to rotate / scale by that amount (Scale is applied as multiplier, rotation is relative)
E.g.
R + Z + 90 + LMB / Enterwill rotate the object by 90 on theZaxis and confirm the edit
Press RMB to cancle any changes

Spawning things
While in edit mode, you can press
CTRL-Rto repeat the last spawn under your cursorThis is very useful for e.g. quickly building an area using outline markers
Shift-A Menu
Shift-A MenuBesides the regular "Spawn New" tab methods such as dragging an item into the scene, you can also use the
Shift-AmenuThis menu is mostly useful to quickly spawn something where you only have a few options, e.g. colliders, light or markers
That way, you don't have to first select the category / variant in the "Spawn New" tab
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