3-D Editor Mode

Page that explains how to use 3-D Editor mode, and all its controls and features

What is the 3-D Editor mode

  • It gives viewport style editing, similar to e.g. blender or other 3-D Editors

  • While the mode is active:

    • Snaps main window to the right, width is changeable by dragging the left edge

    • Click objects to select them, and other selection methods

    • You can rotate, move and zoom the camera

    • Move objects by dragging their arrows

    • Multitude of hotkeys (Once again inspired by blender)

All the hotkeys from the main tree view are still available, such as right click to open context menu, copy, paste, hide, drop to floor, delete, undo / redo, etc...

Activating Editor Mode

  • To activate the editor mode, click the "3-D" button which is part of the toolbar of the "Spawned" tab

Camera Controls

  • The camera position of editor mode is independent of the player's position

  • The basic camera controls are as follows:

    • Rotate camera: Drag mouse while holding middle mouse button (MMB)

    • Move camera: Hold shift, then drag the mouse while holding MMB

    • Zoom: Hold CTRL, then drag mouse up/down while holding MMB

    • Center camera on selection: Press Tab

Selection Controls

  • There are multiple ways of selecting things:

    • Select hovered: Press left mouse button (LMB)

    • Box select: Hold CTRL, then drag a box using LMB

Shift-D Menu

  • In cases where the selected object is wrong, you can use the Depth Select menu instead

    • Hover over the object you wish to select

    • Hit Shift + D

    • This brings up a list of all objects underneath your cursor, sorted by distance

Changing object transforms

  • Objects can be moved by dragging the axis arrows

  • Additionally, hotkeys are available (Basically the same as in blender):

    • G/R/S + X/Y/Z: Enables movement/rotation/scaling along the specified axis (For scaling you can also leave out the axis, to scale uniformly)

    • LMB / RMB: Confirm / cancel edit

  • Holding Shift while pressing the axis key will lock the editing on the specified axis. E.g. G, Shift + Z will enable movement, locked to the horizontal plane

  • Numeric input: After enabling editing (Rotate / Scale), input numeric values (Supports decimal and negative) to rotate / scale by that amount (Scale is applied as multiplier, rotation is relative)

    • E.g. R + Z + 90 + LMB / Enter will rotate the object by 90 on the Z axis and confirm the edit

Spawning things

  • While in edit mode, you can press CTRL-R to repeat the last spawn under your cursor

    • This is very useful for e.g. quickly building an area using outline markers

Shift-A Menu

  • Besides the regular "Spawn New" tab methods such as dragging an item into the scene, you can also use the Shift-A menu

  • This menu is mostly useful to quickly spawn something where you only have a few options, e.g. colliders, light or markers

    • That way, you don't have to first select the category / variant in the "Spawn New" tab

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