Animation Modding
Animation Modding - WolvenKit Integration
The REDmod animation import tool can be used as a Plugin in WolvenKit.
Add the
.re
animation file you wish to import to your /Raw folder in your mod projectAdd the
.anims
animation set file from the game with the Asset BrowserClick View > Import/Export tool
In the Import/Export tool, navigate to Import: a list of all
.re
animation file in your /Raw folder will appearDouble click the entry to change the import options:
Select the
.anims
animation set file to import from the dropdownSelect the animation name you wish to override from the dropdown
Click process
INFO - It is best to name
.re
animation correctly even if you replace an existing animation, because the imported animation will always have the filename of the.re
file.
INFO - You need to have the
.rig
file used by the.anims
animationset present in your WolvenKit project.
![](https://wiki.redmodding.org/~gitbook/image?url=https%3A%2F%2F1427525421-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F4gzcGtLrr90pVjAWVdTc%252Fuploads%252Fgit-blob-5c4fc7dff2637699ef613cd0ef1525539211851d%252FWolvenKit_animationmodding.jpg%3Falt%3Dmedia&width=768&dpr=4&quality=100&sign=8cbecf63&sv=1)
Animation Modding - Manually
See also: Import Command
The import
command imports an .re
animation file into an existing .anims
animation set file.
Optional parameters include specifying an existing animation name to rename inside the animset file (otherwise the filename of the .re
animation file is used) or specifying a different output path (default is overwrite).
INFO - It is best to name
.re
animation correctly even if you replace an existing animation, because the imported animation will always have the filename of the.re
file.
INFO - You need to have the
.rig
file used by the.anims
animationset present in your depot path.
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