Wolvenkit Blender IO Suite

How the Wolvenkit Blender plugin works

Summary

Published: ??? by mana vortex Last documented edit: Dec 20 2024 by mana vortex

This is the landing page for the Wolvenkit Blender plugin.

Here, you can find Usage instructions, as well as an overview of its features:

You can find a detailed install guide under Installing the Wolvenkit Blender Plugin.

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Compatibility

Blender version

Plugin version

Wolvenkit version

Usage

The toolbar to the right of your viewport will show you the CP77 Modding tab. (Keyboard shortcut to hide/unhide: n)

Animation Tools

In the animation tools, you can find

  • shortcuts for playing, renaming and deleting existing animations

  • shortcuts to add new actions and insert keyframes

Load Bundled Rig

You can load one of Cyberpunk's default armatures at any time:

Animsets

If you import an .anims file, selecting any armature will give you the option to play any existing animation:


Collision Tools

The collision tools and -generator can

  • generate of convex colliders with the exact shape of your mesh The number of vertices to sample should be set to match the number set in the .phys file in order to ensure successful export

  • generate box and capsule colliders with either user specified sizing or sized automatically to match the selected mesh

  • export edited collision bodies back to .phys ***currently requires a wolvenkit converted .phys.json file


Mesh Tools

Select a mesh in the viewport to see all options. You can find the following tools here: Modelling Change Armature Target UV Checker Weight transfer Mesh Cleanup Prep. It! Group Ungroup Verts Delete Unused Vert Groups AKL Autofitter Vertex Colours Apply Vertex Colour Preset Save Vertex Colour Preset Delete Vertex Colour Preset Material Export Export Hair Profile Export MLSetup

Modelling

Change Armature Target

Lets you change the armature modifier of all selected meshes.

The checkbox Also Reparent Selected Meshes to the Armature moves the selected meshes into the armature's hierarchy as children.

UV Checker

With the press of a button, you can switch out the currently active material to a coloured and numbered grid for easier UV mapping.

If the UV checker is currently assigned, pushing the button again will restore the original material.

Weight transfer

Lets you transfer vertex weights from one collection to the other. If you don't know what the checkboxes are for, you can just leave them blank.

The plugin will transfer weights by submesh name. If your target armature has more submeshes than your source armature, simply create duplicates and rename them accordingly.

Alternatively: By hand

You can only do this on a mesh-by-mesh basis, so you have to do all meshes in sequence.

To check out the more detailed process with a Transfer Weight modifier, check out the For V - Custom facial piercings - PRC Framework page, section Weight painting

  1. Select the mesh with weights

  2. Select the mesh that you want your weights transferred to

  3. Press Ctrl+L and select Transfer Mesh Data

  4. In the popup at the bottom left of your viewport, change the following properties:

  1. Click anywhere else. You're done!

Mesh Cleanup

Prep. It!

This will run the "Merge by distance" operator on your mesh. This will collapse vertices that are directly on top of each other.

Group Ungroup Verts

This can fix export errors by assigning ungrouped vertices to the "closest" vertex group (the nearest bone envelope). If your mesh moves weirdly in-game, you'll have to get weight painting, though.

Delete Unused Vert Groups

Will remove vertex groups without corresponding vertices. This can make it easier to see what you are working on.

For documentation of the autofitter, see the corresponding wiki page.

Vertex Colours

Vertex colour profiles are for e.g. Painting garment support parameters or Hair: Vertex paint for transparency. This section will let you manage presets.

Apply Vertex Colour Preset

Applies a previously-saved preset to your current mesh

Save Vertex Colour Preset

Save the current colours as a preset

Delete Vertex Colour Preset

Delete a previously saved preset

Material Export

Export Hair Profile

Lets you export a hair profile. For a step-by-step guide, see the corresponding wiki page -> Hair profiles (.hp)

Export MLSetup

Lets you export a multilayered material that you have edited in Blender.

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