Aligning the props with the interaction's animations can be tricky, to make the process easier NIF comes with a World Builder favorites group containing ready to place alignment helpers
These also contain the correct props for the interactions
World Builder Placement Prefabs
For each interaction which uses props as part of an animation, there is a World Builder Prefab
Start by navigating to the Favorites section in WB (Spawn New -> Favorites)
Next, expand the Native Interactions category header
Here you can find all the placement helpers
Spawn the one you want, either by clicking or drag and dropping it
When moving the placement helper, make sure to always move the entire group, not individual elements within it. This is to make sure that they all stay positioned the same relative to each other.
Now you can move the newly spawned group into position
Spawning and moving a placement and prop helper prefab in WB
Assigning NodeRefs
NodeRefs are unique strings used by the game to reference a Node, or in our case a prop for an interaction
For each element in the placement group, which says ASSIGN_NODEREF, do the following:
Select it
Expand the World Node header
Assign a unique NodeRef (You can use the auto-generate button)
Nodes / Props will only be able to be resolved from their NodeRef (And usable for the interaction) once the group has been converted to a native world edit
Assigning (And copying) NodeRefs. Keep in mind that the warning in NIF will only go away once the group in WB has been converted to a native world edit
After a quick game restart, you can now copy the NodeRefs over to NIF, and should see the icon to the right become green
Copying Workspot Position
To now make sure that the animation will play in the correct position, select the Workspot_Position_And_Rotation element
Copy its position and rotation from under the Transform header over to the Workspot Position controls in the NIF window
Copying the Workspot Position and Orientation (Yaw) from the WB helper over to the interaction settings
Recap
You should now have:
Spawned and positioned (As a whole group) an alignment prefab in WB
Assigned unique NodeRefs to all the props
Copied the NodeRefs over to NIF
Copied the position and orientation from the WB helper marker element over to NIF
Converted the WB group to a native world edit
For interactions which use props, but not as part of an animation (Thus their position is irrelevant), you can simply spawn them where ever you want with WB, assign a NodeRef, convert to native edit, and link
E.g. The TV for the sit and TV control interaction)