Quick Start
This example guides you through the process of building a small place
This example leaves out a lot of features and details
About this guide
This guide requires that you have installed WB
It will try and explain how to do a very simple build, incorporating the basics you need to know
It assumes you know how to open the CET overlay and find the main "World Builder" window
Spawning things
Lets start by spawning some things, we will start with some meshes
To do so, switch to the "Spawn New" tab, and select the
Mesh
object type and theMesh
object variant

Some tips:
Take a look at the different "Object type" options, and explore the "Object variants" of each type, there is everything from decals to reflection probes
Separate the "Spawn New" tab, by clicking the
...
in the upper right cornerCheck out the options header
If you have found what you wish to spawn, simply click it's list entry
Tip: You can also drag and drop the list entry directly onto the position in the world where you want it to spawn
Organizing spawned things
Lets quickly take a look at how to organize the things you have spawned, and save them, before it gets too messy
All the editing is done via the "Spawned" tab, so switch there (Hence why i recommend separating the "Spawn New" tab)

In order to save what you have built, it needs to be inside a group
Make a new group by hitting the "Add group" button
Rename the group by double-clicking its entry (This works for everything)
Now lets move what you have spawned so far into the group:
You can either drag and drop each element on its own into the group
You can also use range select (Hold shift while clicking the first and last element), then drag and drop all the selected elements at once
You can also first select everything (
CTRL-A
), then useCTRL-G
to put everything selected into a new group
Use groups inside groups to further organize your build
Now, hit the save icon of the group (Or
CTRL-S
to save all groups), to save your buildYou can also bring up a context menu by right-clicking an element:

Moving things
All the controls for changing object's properties can be found by selecting the object, this will show it's controls in the bottom part

You can drag the vertical divider bar to change the ratio of tree view (Top) to properties (Bottom)
In order to move the selected object (Or group), simply drag the controls under the "Transform" header
While hovering the controls, the corresponding axis arrow of the object will be highlighted
Explore all the control options you have for each type of object
What comes next
Exporting you build, in order to turn it into a native world edit
Reading up on (Or exploring yourself), all the features of each tab
Using the 3-D Editor Mode
Creating favorites
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