Tab: Spawned

Explanation on the main editing tab, where you organize and modify your spawned objects

The main view where you organize, move, and edit your build Split into top part showing what you have spawned, and a group based sructure, and bottom part showing properties of the selected element(s)

Toolbar

  • At the top (Underneat the search and add group options), you will find the toolbar:

  • From the left to right you have:

    • Save All button, saving all loaded root groups

    • Expand and collapse all, expanding / collapsing all groups

    • Hide / Show all, spawning / despawning everything

    • Undo and redo

    • Shortcut info

Scene view controls

  • This is main part from which you organize your build

  • It is a tree type hierarchy, similar to the one in e.g. blender, with groups and objects

Moving and selecting

  • These are very similar to the ones found in most file explorers

    • LMB : Select

    • CTRL + LMB : Make a multi-selection

    • SHIFT + LMB : Make a range-selection

    • CTRL-A : Select all

    • Esc : Unselect all

  • To move elements:

    • Drag selected elements onto group element, to move into group

  • To reorder elements:

    • While holding down Shift, drag selected elements into their new position

Moving and selecting, drag and drop

Changing visibility

  • You can change whether or not an object or group is visible by either:

    • Use the little "Eye" icon on the right of a element

    • Press H, to toggle visiblity of all selected element

Change visibility of element

Hotkeys

  • Double Click : Rename double clicked element

  • Delete: Delete all selected

  • CTRL-C: : Copy selected

  • CTRL-V : Paste selected

  • CTRL-X : Cut selected

  • CTRL-D : Duplicate selected

  • CTRL-G : Put all selected into a new group

  • CTRL-S : Save all root groups

  • CTRL-E : Drop selected too floor

  • CTRL-N : Set selected group as "Spawn New" target group

  • CTRL-F : Make selected a favorite / prefab

  • Backspace : Move all selected to root

Use the main hotkeys to copy, paste, cut, duplicate, delete, rename and re-group

Context menu

  • Additionally you can bring up a context menu for the current selection, by right-clicking

Right-Click Context menu for a single element

Transform controls

  • Use the controls under the "Transform" header to move and rotate your current selection

    • You can move single objects, but also groups and multi-selections

Example of changing transforms of a single object and a group / multi selection
  • You can also copy transforms from one object to the other, using the transforms context menu

    • You can open it by right-clicking any of the transform controls

Copy and paste transforms between objects

Group properties

  • When having multiple elements selected (Or a group), you can use the "Group Properties" header to control certain properties of all elements of a type

    • E.g. Visibility of all colliders inside the selection

Example of some group properties, especially the "Visualization" options are helpful For more information on the World Node settings, see next section

World Node options

  • Here you can give each object a NodeRef

  • As already mentioned in the Exporting to WolvenKit guide, there are multiple values controlling streaming ranges

  • The ranges found under the World Node header of each object control when that specifc object streams in / out

  • To make setting these easier, there is a "Auto-Set" button

    • As seen in the Group properties section, you can also auto-generate the values for all your builds objects at once

World Node properties, which every type of object / node you can spawn has

Last updated

Was this helpful?