# Overview

## What is Native Interactions Framework

* Native Interactions Framework (NIF) allows modders to easily place supported interactions in the game world
* No need to edit files or scenes by hand, everything is done through an in-game UI
* It also offers interactions which interact with the environment, such as sitting and controlling the TV
* Creations can [easily be shared](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/getting-started#sharing-creations) and be made part of your mods

{% hint style="success" %}
Interactions are one of two categories:

Simple: No additional setup is needed

With Props: Interaction uses additional props, which need to be placed via [World Builder](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner)
{% endhint %}

## Supported Interactions

* [Wardrobe](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Simply opens the wardrobe
* [Couch](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Choose from one of three sitting animations, additionally link a TV device which can be controlled
* [Tea](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): A tea drinking and serving interaction, requires the teapot and teacup props
* [Bed](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Lie in bed animation, with time skip prompt and buffs
* [Shower](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Showering animation (Has a chance of coughing blood), requires shower prop for water effect
* [Coffee](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Coffee making and drinking, requires coffee machine and coffee cup props
* [Bar Sitting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Sitting on a bar-chair, optionally supports smoking and booze drinking (Requires booze / glass prop)
* [Incense](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Incense stick lighting and placing interaction, requires incense stick prop
* [Guitar](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Guitar picking up and playing (Multiple songs to choose), requires guitar prop
* [Mirror](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Leaning in front of mirror, with appearance changing and facial expression options. Requires mirror device and mirror /reflection mesh props
* [Billiard](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Simple billiard playing interaction, either sinking the ball or not. Requires balls and stick props
* [Meditate](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): A simple sitting down on the floor animation, applies a buff
* [Dance](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Indefinite dancing animation, at the players current position
* [Chair](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Sitting down, with a bit tighter entering / exiting animation, making it well suited for sitting with a table in front
* [Lean](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Leaning over a railing, optionally also with smoking
* [Netrunner Chair](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Leaned back sitting animation suited for netrunner / ripperdoc chairs
* [Iguana Petting](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Includes the Iguana, and an option to give it some pats
* [Yakitori Eating](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Sitting, with the option to eat a yakitori skewer (3 Eating steps)
* [Basketball](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interactions-with-props): Two different throwing animations, based on body stats (Either dunking or regular throw)
* [Apartment Purchasing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/apartment-purchasing): Allows for purchasing a property (Unlocking a door), including message from El Capitan, map markers, tutorial popup and more
* [Appearance Changing](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Simple interaction that opens the CC Menu (Either Hairdresser, Ripperdoc or all options)
* [Teleport](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/native-interactions-framework/interaction-settings): Teleports the player to a specified NodeRef when used, will also preload the destination location, to avoid loading screens
