# Textured (PBR) material properties

## Summary

**Created:** Jan 14 2024 by [mana vortex](https://app.gitbook.com/u/NfZBoxGegfUqB33J9HXuCs6PVaC3 "mention")\
**Last documented update:** Feb 20 2024 by [mana vortex](https://app.gitbook.com/u/NfZBoxGegfUqB33J9HXuCs6PVaC3 "mention")

This page documents textured (PBR) shaders and their properties.

* For an **overview** of PBR shaders, see [cheat-sheet-materials](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/cheat-sheet-materials "mention")-> [#textured-materials](https://wiki.redmodding.org/cyberpunk-2077-modding/references-lists-and-overviews/cheat-sheet-materials#textured-materials "mention")
* For an **explanation** of material properties and further links, see [](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials "mention")

The most commonly used material for anything textured is `engine\materials\metal_base.remt`. Despite its name, this material isn't necessarily metallic.

{% hint style="info" %}
To use this material as **emissive** (light), check [emissive-material-properties](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/emissive-material-properties "mention")

You can change the colour of a texture on-the-fly by using the `BaseColor` property (color picker blend file [here](https://mega.nz/file/uE902LDQ#YmrHs0oAQBQqaFPjvYGazxI5s2LUlqzuNG14jU8Vgks))
{% endhint %}

The material can be transparent by setting `enableMask` to `True` (and make sure its not overriden in the [material chain](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/shaders#the-daisy-chain)). When set, the material will use the `alpha` channel of the BaseColor.

To make your mesh load a texture, use the following `CKeyValuePair`s in your material's "values" array:

<table><thead><tr><th width="208"></th><th></th></tr></thead><tbody><tr><td>BaseColor</td><td>path to your texture.xbm (Diffuse/Albedo)</td></tr><tr><td>Roughness</td><td>path to your roughnessMap.xbm (if you have one)</td></tr><tr><td>Metalness</td><td>path to your metalnessMap.xbm (if you have one)</td></tr><tr><td>Normal</td><td>path to your normalMap.xbm (<a href="../../../modding-guides/textures-and-luts/self-made-normal-maps">if you have one</a>)</td></tr></tbody></table>

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-da40be7c461781f140da15805da1e88e264636a5%2Ftextured%20material%20example.png?alt=media" alt=""><figcaption><p>example use of metal_base.remt as a textured material</p></figcaption></figure>

{% hint style="info" %}
The .xbm is a container around the texture. Export the xbm to png via WolvenKit.
{% endhint %}

{% hint style="warning" %}
If your texture has any brightness issues in-game, toggle around the isGamma flag during import.

For the expected `transparency` settings, check [WolvenKit](https://app.gitbook.com/o/-MP5ijqI11FeeX7c8-N8/s/-MP_ozZVx2gRZUPXkd4r/ "mention") -> [Import/Export: Textures](https://app.gitbook.com/s/-MP_ozZVx2gRZUPXkd4r/wolvenkit-app/usage/import-export/textures "mention") -> [Import/Export: Textures #Texture Group](https://app.gitbook.com/s/-MP_ozZVx2gRZUPXkd4r/wolvenkit-app/usage/import-export/textures#texture-group "mention")
{% endhint %}

## Plastic

The most commonly used material for anything textured is `engine\materials\metal_base.remt`. Despite its name, this material isn't necessarily metallic.

To turn the material into plastic, use the following `CKeyValuePair`s in your material's "values" array:

<table><thead><tr><th width="232"></th><th></th></tr></thead><tbody><tr><td>BaseColor</td><td><code>base\materials\placeholder\white.xbm</code></td></tr><tr><td>Normal</td><td>optional: path to your normal map</td></tr><tr><td>Roughness</td><td>optional: path to your roughness map</td></tr><tr><td>RoughnessBias</td><td>0.200000003</td></tr><tr><td>BaseColorScale</td><td>Colour as x/y/z values (color picker blend file <a href="https://mega.nz/file/uE902LDQ#YmrHs0oAQBQqaFPjvYGazxI5s2LUlqzuNG14jU8Vgks">here</a>)</td></tr></tbody></table>

You can find a ready-to-download template [here](https://mega.nz/file/nElTyD6Z#LU5kYrd42ikOvWdWSVu51e0Brg0E-YqymCp5AgQdaLY).

### Further properties

|           |                                                                         |
| --------- | ----------------------------------------------------------------------- |
| LayerTile | <p>Material scaling (zoom on surface)<br>> 1 zooms in, >1 zooms out</p> |


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/materials/configuring-materials/textured-material-properties.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
