Cyberpunk Shaders in Blender
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Published: Jan 20 2024 by manavortex Last documented update: Feb 19 2025 by manavortex
This page will teach you how to get Cyberpunk materials into Blender, baking the materials to textures. You can use the results for e.g. porting the items to Unreal Engine (these steps won't be covered here).
If this is your first time in Blender, check out Blender: Getting Started
Most Cyberpunk shaders are procedurally generated from mlsetups and mlmasks. As such, there aren't any textures that you can import.
So how is everyone doing it?
This is where the Wolvenkit Blender IO Suite comes in:
On export, Wolvenkit creates a .material.json
file containing the .mesh
file's material setup in a machine-readable form.
When importing a .glb into Blender, the plugin reads this file and automatically generates a list of materials. After selecting a mesh, you can see all available options in the Materials tab:
To change the assigned material, complete the following steps:
Select a mesh in Object mode
Switch to Edit Mode (hotkey: Tab
)
Select all vertices (hotkey: A
)
In the list on the material tab, select the appearance that you want to display
Under the list, click "Apply"
Be sure to select "Material Preview" as the Viewport Shading Method (see the screenshot below)
Please see the WKit Blender Plugin: Troubleshooting page.