Materials: troubleshooting
Troubleshooting guide for materials.
Last updated
Troubleshooting guide for materials.
Last updated
If you have done everything correctly, then something in the mesh got borked. Easiest way to fix:
Export your mesh
Re-name it to act as a backup
Replace it with something where transparency definitely works
Import over that mesh
Copy-paste the material setup from the original mesh
That happens when one of the depotPath
s can't be resolved. Double-check your values
— can help you with this.
It's possible that you have a texture ref inside an object that expects mlsetups or mlmasks, or vice versa. File validation can't test for this, so you'll have to do it by hand.
Make sure to have the correct kind of cKeyValuePair for your kind of material.
Test if it is the material, or if your mistake is somewhere else. Replace your material's basePath
with something that you'll definitely recognize, such as base\environment\decoration\containers\cases\coffin\textures\m_z_gold.mi
.
If the gold material shows up and your custom material doesn't, then you have an issue with the material.
If the gold material also doesn't show up, then your problem lies somewhere else. Maybe the entire chunk is hidden?