Deploy
deploy - Deploys mods to the game by compiling them together
Synopsis
Usage:
redmod deploy -root=<path> [options]
Arguments:
-root=<path>
Options:
-mod=<name>
-h, --help Description
The deploy command stages installed mods to work when the game starts with the modded flag.
archives from
<Cyberpunk 2077>/mods/<name>are staged to loadscripts in
<Cyberpunk 2077>/mods/<name>/scriptsare compiled into a modded script blobtweak files in
<Cyberpunk 2077>/mods/<name>/tweaksare compiled into a modded tweakDB blobsound files in
<Cyberpunk 2077>/mods/<name>/customSoundsare staged to load
You can specify a specific load order with the -mod parameter
Arguments
-root=<path>the game root folder for which the deploy command is run.
INFO - this needs to be
<Cyberpunk 2077>
Options
-mod=<modA dirname> [<modB dirname> ...]stage only the mods in the given directory names (without the leading
mods\),in left to right load order precedence. You must escape any spaces by enclosing the argument in double quotes (for exampleMod With Spaceshould be given as-mod="Mod With Space".)-modlist=<filename>-?|-h|--helpPrints out a description of how to use the command.
Examples
redmod deploy -root="C:\Gog\Cyberpunk 2077"Stages all installed mods under
C:\Gog\Cyberpunk 2077\modsfor loadingredmod deploy -root="C:\Gog\Cyberpunk 2077" -mod=modB modA modCStages only the three mods
C:\Gog\Cyberpunk 2077\mods\modA\,C:\Gog\Cyberpunk 2077\mods\modB\andC:\Gog\Cyberpunk 2077\mods\modC\for loading. In this case,modBwill override bothmodAandmodC, andmodAwill overridemodC(in case any of them modify the same asset paths.)redmod deploy -root="C:\Gog\Cyberpunk 2077" -modlist="loadorder.txt"Same as above, but will load the mods from the file loadorder.txt instead.
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