# Tab: Spawn New

## Selecting Object Type

* There is a [wide range of things](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/supported-nodes) you can spawn, so they are organized into categories
* Each category has has multiple variants, with each variant corresponding to a type of node

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-dce747ad312d43f991ebba48ae1056e7ff631d4d%2FspawnNewSelection.gif?alt=media" alt="" width="375"><figcaption><p>Check out all the different types and variants</p></figcaption></figure>

* By hovering over the dropdown for the Object variant you can also bring up a panel displaying some helpful information for the selected variant

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-9c381ba85127cdd3e389814a3c08cea739e017b6%2FOSTypeSelectorInfo?alt=media" alt="" width="358"><figcaption><p>Information panel shown when hovering type selector</p></figcaption></figure>

## Spawn Options

* Target group
  * This selector lets you choose a group which to put new objects into
  * You can also hit `CTRL-N` on the spawned tab to set it to the selected group
* Under the options header you can find:
  * Strip Paths: If this is enabled, resource paths will be shortened: `base\object.mesh` becomes `object`
  * Asset preview: Lets you toggle asset preview for the supported object types
  * Spawn position: See next section

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-19b8a184959e7743c81e8e95f7db7a21b88dc587%2FOSSpawnOptions?alt=media" alt="" width="278"><figcaption><p>Spawn options</p></figcaption></figure>

## Spawn position options

* There are multiple ways of controlling the position in which new objects spawn:
* Use the "Spawn position" selector to determine the position used when simply clicking a list entry to spawn
* Drag and drop a list entry into the scene to spawn it under the cursor
* In 3-D editor mode, use `CTRL-R` to repeat the last spawn under the cursor
  * Additionally, you can use the `Shift-A` spawn menu while editor mode is active

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-838a7030e268e8ba6bdc0e17e57e28b258b46f98%2FOSSpawnNewDragNDrop?alt=media" alt="" width="375"><figcaption><p>Drag and drop directly into the scene</p></figcaption></figure>

## Asset Preview

* Asset preview is available for:
  * With background: Meshes, entities, decals
  * In-Place: Effects, particles, AISpots and sounds
* It gets activated simply by hovering a list entry

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-b6ca637f0b945e2293f8f9fb206ca2ac679989aa%2FOSAssetPreview?alt=media" alt="" width="375"><figcaption><p>Asset preview with background</p></figcaption></figure>

## Searching

* At the very top you can find the main search, which supports pattern matching:
  * E.g. `wall.*large` will match anything that has the words "wall" followed by some characters, followed by "large" in it

## Favorites

* You can make something a favorite either from the "Spawned" tab, or from the "Spawn New" tab
* In either cases, simply right-click the element you wish to make a favorite
* [Further information on favorites, prefabs and tags](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained/tab-favorites-and-prefabs)

## RHT Integration

* If you see an asset used in the gameworld, you can use [RHT](https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/modding-tools/redhottools/rht-the-world-inspector) to send it directly to WB's search
* This is supported for: Entity, Entity Record, Device, Mesh, Decal, Particle, Effect, Static Sound, AI Spot and Reflection Probe

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-d629ebfe220dec69ded34851f75d3eb1ea5ba3de%2FOSRHT?alt=media" alt="" width="375"><figcaption><p>You can send things you find with RHT directly to WB's search</p></figcaption></figure>

## AMM Props

* You can also import your list of AMM props
  * AMM props will spawned as [entity nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/supported-nodes#entity), as they are just `.ent` files with an alias name
* Do this by selecting `Entity -> Template (AMM)` then pressing the "Generate AMM Props" button

<figure><img src="https://1427525421-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4gzcGtLrr90pVjAWVdTc%2Fuploads%2Fgit-blob-44e3a8c4cf941d4130501545b45b05dec10a810a%2FOSImportAMMProps?alt=media" alt="" width="563"><figcaption><p>Select the correct type and variant, then you can import your AMM props list</p></figcaption></figure>


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