Cheat Sheet: Head
Summary
This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F
) to quickly find what you're looking for.
Check Cheat Sheet: Character Creator for color values and appearances
Wait, this isn't what I'm looking for!
If you want to edit the player's head, you need meshes and morphtargets.
If you want to make a custom NPC, check NPV - V as custom NPC
You can find much additional information about the player head under NPV: Preparing the head in Blender
Head file paths
female
.mesh
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\
female
.morphtarget
base\characters\head\player_base_heads\player_female_average
male
.mesh
base\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\
male
.morphtarget
base\characters\head\player_base_heads\player_man_average
The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V).
Head file prefixes
h0_
head (with ears)
hb_
male V only: beard
heb_
eyebrows
he_
eyes
ht_
teeth
hx_
applied on top of h0:
cyberware
makeup
freckles
pimples
tattoos
scars
l1_
ear ring (01-04)
Complexions
Every complexion has its own associated texture file. These are sorted by body gender under
The files are ending in 01..05
. Each complexion has its own appearance in the head mesh, e.g.:
Skin definitions
Skin materials are defined in the base head .mesh
file (while the shape comes from the .morphtarget):
female body gender
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh
male body gender
base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh
You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:
Normal (bump/height map)
Albedo (diffuse/complexion)
All other properties are pulled from a .mi file in the following folder:
female body gender
base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures
male body gender
base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures
Head: material instances
This section only lists .mi files used by the player head. To see which skin is which, check Cheat Sheet: Character Creator -> Skin tones
About half of these files are shared by NPCs. Editing or replacing these will affect all of Night City!
female_head_01_ca_pale_00_warm_ivory.mi
❌
female_head_01_ca_pale.mi
✔
female_head_02_ca_limestone_00_beige.mi
❌
female_head_02_ca_limestone.mi
✔
female_head_03_ca_senna_00_amber.mi
❌
female_head_03_ca_senna_01_honey.mi
❌
female_head_03_ca_senna_02_band.mi
❌
female_head_03_ca_senna.mi
✔
female_head_04_ca_almond_00_umber.mi
❌
female_head_04_ca_almond.mi
✔
female_head_05_bl_espresso.mi
✔
female_head_06_bl_dark.mi
✔
Freckles / cheek make-up
For a list of freckles and make-up sorted by colour and skin type, see Cheat Sheet: Character Creator -> Cheek Makeup Style
Eyebrows
Every eyebrow option has an associated texture file, normal map, and alpha map.
These files can be found in the following folder:
Provided below is a table with the eyebrows and their associated texture files.
01
heb__base_d01.xbm
heb_wa__base_ds01.xbm
02
heb__base_d02.xbm
heb_wa__base_ds02.xbm
03
heb__base_d03.xbm
heb_wa__base_ds03.xbm
04
heb__base_d04.xbm
heb_wa__base_ds04.xbm
05
heb__base_d05.xbm
heb_wa__base_ds05.xbm
06
heb__base_d06.xbm
heb_wa__base_ds06.xbm
07
heb__base_d07.xbm
heb_wa__base_ds07.xbm
08
heb__base_d08.xbm
heb_wa__base_ds08.xbm
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