Cheat Sheet: Head
Summary
This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F
) to quickly find what you're looking for.
Check Cheat Sheet: Character Creator for color values and appearances
Wait, this isn't what I'm looking for!
If you want to edit the player's head, you need meshes and morphtargets.
If you want to make a custom NPC, check NPV - V as custom NPC
You can find much additional information about the player head under NPV: Preparing the head in Blender
Head file paths
female |
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female |
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male |
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male |
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The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V).
Head file prefixes
h0_ | head (with ears) |
hb_ | male V only: beard |
heb_ | eyebrows |
he_ | eyes |
ht_ | teeth |
hx_ | applied on top of h0:
|
l1_ | ear ring (01-04) |
Complexions
Every complexion has its own associated texture file. These are sorted by body gender under
The files are ending in 01..05
. Each complexion has its own appearance in the head mesh, e.g.:
Skin definitions
Skin materials are defined in the base head file:
female body gender |
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male body gender |
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You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:
Normal (bump/height map)
Albedo (diffuse/complexion)
All other properties are pulled from a .mi file in the following folder:
female body gender |
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male body gender |
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Head: material instances
This section only lists .mi files used by the player head. To see which skin is which, check Cheat Sheet: Character Creator -> Skin tones
About half of these files are shared by NPCs. Editing or replacing these will affect all of Night City!
File name (use male_head for masc) | Shared with NPCs |
---|---|
| ❌ |
| ✔ |
| ❌ |
| ✔ |
| ❌ |
| ❌ |
| ❌ |
| ✔ |
| ❌ |
| ✔ |
| ✔ |
| ✔ |
Freckles / cheek make-up
For a list of freckles and make-up sorted by colour and skin type, see NoraLee's NPV guide.
Eyebrows
Every eyebrow option has an associated texture file, normal map, and alpha map.
These files can be found in the following folder:
Provided below is a table with the eyebrows and their associated texture files.
Eyebrow | Diffuse Texture |
---|---|
01 | heb__base_d01.xbm |
02 | heb__base_d02.xbm |
03 | heb__base_d03.xbm |
04 | heb__base_d04.xbm |
05 | heb__base_d05.xbm |
06 | heb__base_d06.xbm |
07 | heb__base_d07.xbm |
08 | heb__base_d08.xbm |
Eyebrow | Alpha mask |
---|---|
01 | heb_wa__base_ds01.xbm |
02 | heb_wa__base_ds02.xbm |
03 | heb_wa__base_ds03.xbm |
04 | heb_wa__base_ds04.xbm |
05 | heb_wa__base_ds05.xbm |
06 | heb_wa__base_ds06.xbm |
07 | heb_wa__base_ds07.xbm |
08 | heb_wa__base_ds08.xbm |
E3/Marketing Assets
Assets made for the purposes of E3 demonstrations/trailers and other gameplay demos remain in the game, including player heads. These heads will not work with the character creator system as they are, but they'll be listed here for the curious.
Please note that while there are texture folders, though their folders will be noted, the textures themselves will not be listed here. They are relatively self-explanatory with one thing to note regarding male V, which is mentioned at the bottom.
Female V
E3 2018 Head
In these folders, you will find the assets used for V as seen in the 43-minute 2018 gameplay demo.
File | Description |
---|---|
h0_001_wa_c__demo_vicky.mesh | Head |
hb_001_wa_c__demo_vicky.mesh | Eyebrow/eyelash (Note: this is different than the traditional eyebrow mesh the game actually uses, these are fully modelled 3D meshes.) |
he_001_wa_c__demo_vicky.mesh | Eyes |
heb_001_wa_c__demo_vicky.mesh | Eyebrows (Note: same format as the final game eyebrows.) |
ht_001_wa_c__demo_vicky.mesh | Teeth |
hx_001_wa_c__demo_vicky_makeup_eyes_01.mesh | Eye makeup |
hx_001_wa_c__demo_vicky_makeup_freckles_01.mesh | Freckles |
hx_001_wa_c__demo_vicky_makeup_lips_01.mesh | Lip makeup |
hx_001_wa_c__demo_vicky_pimples_01.mesh | Pimples |
2020 Marketing Head
These folders contain the V used in the early 2020 marketing materials and "The World of Cyberpunk 2077", the assets here more closely resemble the final game.
File | Description |
---|---|
h0_000_pwa_c__basehead.mesh | Head |
he_000_pwa_c__basehead.mesh | Eyes |
heb_000_pwa_c__basehead.mesh | Eyebrows |
ht_000_pwa_c__basehead.mesh | Teeth |
hx_000_pwa_c__basehead_cyberware_01.mesh | Cyberware |
hx_000_pwa_c__basehead_cyberware_02.mesh | Cybeware |
hx_000_pwa_c__basehead_cyberware_03.mesh | Cyberware |
hx_000_pwa_c__basehead_cyberware_04.mesh | Cyberware |
hx_000_pwa_c__basehead_cyberware_05.mesh | Cyberware |
hx_000_pwa_c__basehead_makeup_01.mesh | Lip makeup |
hx_000_pwa_c__basehead_makeup_02.mesh | Eye makeup |
i1_000_pwa_c_earring__basehead.mesh | Earing |
Male V
When compared to female V, male V has fewer remaining assets left over from development (mostly 2018 is missing). However, what we saw of male V in the 2019 Deep Dive demo, early 2020 trailers, and "The World of Cyberpunk 2077" remain behind.
2019 Deep Dive/2020 Marketing
Note that not everything in the foremost folder will be listed, only what's important. There are simply too many assets to list here, most of which are identical to the final game if not straight duplicates.
h0_000_pma_c__basehead_scar_01.mesh | Head scar (Note: potentially what we see in the 2018 trailer) |
h0_000_pma_c__basehead.mesh | Head |
h0_000_pma_c__short_spiked_cyberware_01.mesh | Hair with cyberware cutout(?) |
h0_000_pma_c__short_spiked.mesh | Hair |
hb_000_pma_c__basehead__e3_demo_reduced.mesh | Beard |
he_000_pma_c__basehead_cyberware.mesh | Eyes with cyberware cutout(?) |
he_000_pma_c__basehead.mesh | Eyes |
heb_000_pma_c__basehead_01.mesh | Eyebrows (Note: Like 2018 Female V, these are 3D modeled eyebrows!) |
hh_000_pma_c__basehead_haircap_01.mesh | Hair cap |
hx_000_pma_c__basehead_cyberware_01.mesh | Cyberware (Note: Same as used in the trailer/gameplay videos.) |
i1_000_pma_earring__basehead_01.mesh | Earing |
Important exception; outside of the above folder, somewhere else in a different folder is a beard mesh that is combined with 3D eyebrows and eyelashes.
base\characters\head\pma\h0_001_ma_c__player\hb_001_ma_c__player.mesh
Textures
Textures for male V here are scattered across two different folders, h0_000_pma_c__basehead
and h0_001_ma_c__player
respectively.
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