Cheat Sheet: Head

Summary

This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

  • For character creator stuff (colors, appearance names), check Cheat Sheet: Character Creator

  • For hair, facial expressions, or info on the E3 heads, check the child pages in the navigation tree on the left

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Head file paths

female

.mesh

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\

female

.morphtarget

base\characters\head\player_base_heads\player_female_average

male

.mesh

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead

male

.morphtarget

base\characters\head\player_base_heads\player_man_average

The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V).

Head file prefixes

h0_

head (with ears)

hb_

male V only: beard

heb_

eyebrows

he_

eyes

ht_

teeth

hx_

applied on top of h0:

  • cyberware

  • makeup

  • freckles

  • pimples

  • tattoos

  • scars

l1_

ear ring (01-04)

Complexions

Every complexion has its own associated texture file. These are sorted by body gender under

base\characters\head\wa\h0_001_wa_c__basehead\textures\h0_000_wa_c__basehead_d0X.xbm
base\characters\head\ma\h0_001_ma_c__basehead\textures\h0_000_ma_c__basehead_d0X.xbm

The files are ending in 01..05. Each complexion has its own appearance in the head mesh, e.g.:

03_ca_senna
03_ca_senna_d02
03_ca_senna_d03
03_ca_senna_d04
03_ca_senna_d05

Skin definitions

Skin materials are defined in the base head .mesh file (while the shape comes from the .morphtarget):

female body gender

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh

male body gender

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh

You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:

  • Normal (bump/height map)

  • Albedo (diffuse/complexion)

All other properties are pulled from a .mi file in the following folder:

female body gender

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\textures

male body gender

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\textures

Head: material instances

This section only lists .mi files used by the player head. To see which skin is which, check Cheat Sheet: Character Creator -> Skin tones

File name (use male_head for masc)
Shared with NPCs

female_head_01_ca_pale_00_warm_ivory.mi

female_head_01_ca_pale.mi

female_head_02_ca_limestone_00_beige.mi

female_head_02_ca_limestone.mi

female_head_03_ca_senna_00_amber.mi

female_head_03_ca_senna_01_honey.mi

female_head_03_ca_senna_02_band.mi

female_head_03_ca_senna.mi

female_head_04_ca_almond_00_umber.mi

female_head_04_ca_almond.mi

female_head_05_bl_espresso.mi

female_head_06_bl_dark.mi

Freckles / cheek make-up

For a list of freckles and make-up sorted by colour and skin type, see Cheat Sheet: Character Creator -> Cheek Makeup Style

Eyebrows

Every eyebrow option has an associated texture file, normal map, and alpha map.

These files can be found in the following folder:

base/characters/common/character_customisation_items/eyebrows/textures/

Provided below is a table with the eyebrows and their associated texture files.

Eyebrow
Diffuse Texture
Alpha Mask

01

heb__base_d01.xbm

heb_wa__base_ds01.xbm

02

heb__base_d02.xbm

heb_wa__base_ds02.xbm

03

heb__base_d03.xbm

heb_wa__base_ds03.xbm

04

heb__base_d04.xbm

heb_wa__base_ds04.xbm

05

heb__base_d05.xbm

heb_wa__base_ds05.xbm

06

heb__base_d06.xbm

heb_wa__base_ds06.xbm

07

heb__base_d07.xbm

heb_wa__base_ds07.xbm

08

heb__base_d08.xbm

heb_wa__base_ds08.xbm

Cyberware

Cyberware added with patch 2.2 is distributed across preexisting files:

CC index
file
appearance

8

makeup_eyes_01.mesh

cyberware_01

9

cyberware_04.mesh

cyberware_08

10

makeup_freckles_01.mesh

cyberware_09

11

tattoo_02.mesh

cyberware_10

12

makeup_freckles_01.mesh

cyberware_11

13

cyberware_04.mesh

cyberware_12

14

makeup_freckles_01.mesh

cyberware_13

15

cyberware_06.mesh

cyberware_14

16

makeup_freckles_01.mesh

cyberware_15

You can find the cyberware material instances with the following search query:

base\characters\common\character_customisation_items\cyberware\face\cyberware > .mi

To change the appearance (e.g. for your custom NPC), edit the baseMaterial properties of your local material:

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