Cheat Sheet: Head

Summary

This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

Check Cheat Sheet: Character Creator for color values and appearances

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Head file paths

female

.mesh

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\

female

.morphtarget

base\characters\head\player_base_heads\player_female_average

male

.mesh

base\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\

male

.morphtarget

base\characters\head\player_base_heads\player_man_average

The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V).

Head file prefixes

h0_

head (with ears)

hb_

male V only: beard

heb_

eyebrows

he_

eyes

ht_

teeth

hx_

applied on top of h0:

  • cyberware

  • makeup

  • freckles

  • pimples

  • tattoos

  • scars

l1_

ear ring (01-04)

Complexions

Every complexion has its own associated texture file. These are sorted by body gender under

base\characters\head\wa\h0_001_wa_c__basehead\textures\h0_000_wa_c__basehead_d0X.xbm
base\characters\head\ma\h0_001_ma_c__basehead\textures\h0_000_ma_c__basehead_d0X.xbm

The files are ending in 01..05. Each complexion has its own appearance in the head mesh, e.g.:

03_ca_senna
03_ca_senna_d02
03_ca_senna_d03
03_ca_senna_d04
03_ca_senna_d05

Skin definitions

Skin materials are defined in the base head file:

female body gender

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh

male body gender

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh

You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:

  • Normal (bump/height map)

  • Albedo (diffuse/complexion)

All other properties are pulled from a .mi file in the following folder:

female body gender

base\characters\common\skin\character_mat_instance\female\head\

male body gender

base\characters\common\skin\character_mat_instance\male\head\

Head: material instances

This section only lists .mi files used by the player head. To see which skin is which, check Cheat Sheet: Character Creator -> Skin tones

About half of these files are shared by NPCs. Editing or replacing these will affect all of Night City!

File name (use male_head for masc)Shared with NPCs

female_head_01_ca_pale_00_warm_ivory.mi

female_head_01_ca_pale.mi

female_head_02_ca_limestone_00_beige.mi

female_head_02_ca_limestone.mi

female_head_03_ca_senna_00_amber.mi

female_head_03_ca_senna_01_honey.mi

female_head_03_ca_senna_02_band.mi

female_head_03_ca_senna.mi

female_head_04_ca_almond_00_umber.mi

female_head_04_ca_almond.mi

female_head_05_bl_espresso.mi

female_head_06_bl_dark.mi

Freckles / cheek make-up

For a list of freckles and make-up sorted by colour and skin type, see NoraLee's NPV guide.

Eyebrows

Every eyebrow option has an associated texture file, normal map, and alpha map.

These files can be found in the following folder:

base/characters/common/character_customisation_items/eyebrows/textures/

Provided below is a table with the eyebrows and their associated texture files.

EyebrowDiffuse Texture

01

heb__base_d01.xbm

02

heb__base_d02.xbm

03

heb__base_d03.xbm

04

heb__base_d04.xbm

05

heb__base_d05.xbm

06

heb__base_d06.xbm

07

heb__base_d07.xbm

08

heb__base_d08.xbm

EyebrowAlpha mask

01

heb_wa__base_ds01.xbm

02

heb_wa__base_ds02.xbm

03

heb_wa__base_ds03.xbm

04

heb_wa__base_ds04.xbm

05

heb_wa__base_ds05.xbm

06

heb_wa__base_ds06.xbm

07

heb_wa__base_ds07.xbm

08

heb_wa__base_ds08.xbm

E3/Marketing Assets

Assets made for the purposes of E3 demonstrations/trailers and other gameplay demos remain in the game, including player heads. These heads will not work with the character creator system as they are, but they'll be listed here for the curious.

Please note that while there are texture folders, though their folders will be noted, the textures themselves will not be listed here. They are relatively self-explanatory with one thing to note regarding male V, which is mentioned at the bottom.

Female V

E3 2018 Head

base\characters\main_npc\demo_vicky\h0_001_wa_c__demo_vicky\
base\characters\main_npc\demo_vicky\h0_001_wa_c__demo_vicky\textures

In these folders, you will find the assets used for V as seen in the 43-minute 2018 gameplay demo.

FileDescription

h0_001_wa_c__demo_vicky.mesh

Head

hb_001_wa_c__demo_vicky.mesh

Eyebrow/eyelash

(Note: this is different than the traditional eyebrow mesh the game actually uses, these are fully modelled 3D meshes.)

he_001_wa_c__demo_vicky.mesh

Eyes

heb_001_wa_c__demo_vicky.mesh

Eyebrows (Note: same format as the final game eyebrows.)

ht_001_wa_c__demo_vicky.mesh

Teeth

hx_001_wa_c__demo_vicky_makeup_eyes_01.mesh

Eye makeup

hx_001_wa_c__demo_vicky_makeup_freckles_01.mesh

Freckles

hx_001_wa_c__demo_vicky_makeup_lips_01.mesh

Lip makeup

hx_001_wa_c__demo_vicky_pimples_01.mesh

Pimples

2020 Marketing Head

base\characters\head\pwa\h0_000_pwa_c__basehead\
base\characters\head\pwa\h0_000_pwa_c__basehead\textures

These folders contain the V used in the early 2020 marketing materials and "The World of Cyberpunk 2077", the assets here more closely resemble the final game.

FileDescription

h0_000_pwa_c__basehead.mesh

Head

he_000_pwa_c__basehead.mesh

Eyes

heb_000_pwa_c__basehead.mesh

Eyebrows

ht_000_pwa_c__basehead.mesh

Teeth

hx_000_pwa_c__basehead_cyberware_01.mesh

Cyberware

hx_000_pwa_c__basehead_cyberware_02.mesh

Cybeware

hx_000_pwa_c__basehead_cyberware_03.mesh

Cyberware

hx_000_pwa_c__basehead_cyberware_04.mesh

Cyberware

hx_000_pwa_c__basehead_cyberware_05.mesh

Cyberware

hx_000_pwa_c__basehead_makeup_01.mesh

Lip makeup

hx_000_pwa_c__basehead_makeup_02.mesh

Eye makeup

i1_000_pwa_c_earring__basehead.mesh

Earing

Male V

When compared to female V, male V has fewer remaining assets left over from development (mostly 2018 is missing). However, what we saw of male V in the 2019 Deep Dive demo, early 2020 trailers, and "The World of Cyberpunk 2077" remain behind.

2019 Deep Dive/2020 Marketing

base\characters\head\pma\h0_000_pma_c__basehead\
base\characters\head\pma\h0_000_pma_c__basehead\textures
base\characters\head\pma\h0_001_ma_c__player\textures

Note that not everything in the foremost folder will be listed, only what's important. There are simply too many assets to list here, most of which are identical to the final game if not straight duplicates.

h0_000_pma_c__basehead_scar_01.mesh

Head scar (Note: potentially what we see in the 2018 trailer)

h0_000_pma_c__basehead.mesh

Head

h0_000_pma_c__short_spiked_cyberware_01.mesh

Hair with cyberware cutout(?)

h0_000_pma_c__short_spiked.mesh

Hair

hb_000_pma_c__basehead__e3_demo_reduced.mesh

Beard

he_000_pma_c__basehead_cyberware.mesh

Eyes with cyberware cutout(?)

he_000_pma_c__basehead.mesh

Eyes

heb_000_pma_c__basehead_01.mesh

Eyebrows (Note: Like 2018 Female V, these are 3D modeled eyebrows!)

hh_000_pma_c__basehead_haircap_01.mesh

Hair cap

hx_000_pma_c__basehead_cyberware_01.mesh

Cyberware (Note: Same as used in the trailer/gameplay videos.)

i1_000_pma_earring__basehead_01.mesh

Earing

Important exception; outside of the above folder, somewhere else in a different folder is a beard mesh that is combined with 3D eyebrows and eyelashes.

base\characters\head\pma\h0_001_ma_c__player\hb_001_ma_c__player.mesh

Textures

Textures for male V here are scattered across two different folders, h0_000_pma_c__basehead and h0_001_ma_c__player respectively.

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