Creating Cyberware using TweakXL
Item Record Attributes
$type: gamedataItem_Record
animFeatureName: ItemData
animName: ui_garment_pose
animSetResource: ''
blueprint: Items.GenericShardableCyberwareBlueprint
canDrop: True
crosshair: Crosshairs.None
deprecated: False
enableNpcRPGData: False
friendlyName: ''
garmentOffset: 0
icon: UIIcon.ItemIcon
isCached: False
isCoreCW: True
isCustomizable: False
isGarment: False
isPart: False
isSingleInstance: False
itemCategory: ItemCategory.Cyberware
itemType: ItemType.Cyberware
localizedName: ''
mass: 1
minigameInstance: minigame_v2.DefaultItemMinigame
powerLevelDeterminedByParent: False
qualityRestrictedByParent: False
replicateWhenNotActive: False
useHeadgearGarmentAggregator: False
useNewSpawnMethod: False
usesVariants: True
savable: False
buyPrice:
- Price.BaseCyberwarePrice
- Price.ItemQualityMultiplier
- Price.PlusTierMultiplier
- Price.CyberwareMultiplier
- Price.BuyPrice_StreetCred_Discount
cameraForward: {x: 0, y: 0, z: 0}
cameraUp: {x: 0, y: 0, z: 0}
gameplayRestrictions:
- GameplayRestriction.VehicleCombatNoInterruptions
sellPrice:
- Price.BaseCyberwarePrice
- Price.ItemQualityMultiplier
- Price.PlusTierMultiplier
- Price.CyberwareMultiplier
- Price.CyberwareSellMultiplier
slotPartListPreset:
- Items.GenericItemRootPreset
statModifiers:
- Items.ItemArmorToArmor
tags:
- Cyberware
- HideInBackpackUINotes:
Item-Specific Entries
Notes:
Addendum #1: Item-Specific Entries for Cyberdecks
Notes:
Code Sample: Adding Device & Vehicle hacks to your Cyberdeck tiers
Attunements
Code Sample: Adding Vanilla Attuments to your cyberware
Notes:
Code Sample: Adding Custom Attuments to your cyberware
Technology Perk Requirements
All Things Cyber
License To Chrome
Armor Bonuses
Code Sample: Adding Armor Bonus calculations to your cyberware
Notes:
Stats Shards
Code Sample: Adding a StatShard record to your cyberware
Arms Cyberware Specifics
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