> For the complete documentation index, see [llms.txt](https://wiki.redmodding.org/cyberpunk-2077-modding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner.md).

# World Builder

This section contains the main documentation for the World Builder tool, which is used to create new structures in the game world

## Sections

* [Usage and Features](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/usage-and-features.md): Gives a quick overview on what WB is used for, how it operates and its most essential features
* [Installation](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/installation.md): Covers how to install the tool, and its requirements
* [Quick Start](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/quick-start.md): Gives a short example of how to spawn and organize things
* [Project Structure](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/project-structure.md): Explains how to lay out your builds, and what things to take into consideration
* [Exporting to WolvenKit](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/exporting-from-object-spawner.md): Gives detailed instructions on how to convert the build to the final, native world edit
* [3-D Editor mode](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/3-d-editor-mode.md): Covers how to use WB's 3-D Editor more, it's controls and features
* [Supported Nodes](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/supported-nodes.md): Lists all types of nodes that are currently supported, and what they are used for
* [UI Tabs Explained](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained.md): Detailed explanation of each UI tab, what it is used for and what features it offers
* [Adding custom resources](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/adding-custom-resources-props.md): Explains how to place custom resources (E.g. Entities or custom meshes), and share them in an easy-to-use way with other modders
* [Randomized Nested Groups](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/randomized-nested-groups.md): Documentation on what RNGs are, why they can speed up your building process, and how to create them, with an example
* [Creating Sector Variants](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-sector-variants.md): Covers what sector variants are used for, how to split your build into variants and how to toggle them
* [Entity Instance Data](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/entity-instance-data.md): Explains what it is, and what it can all do
* [Creating Area Nodes](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/setting-area-outlines.md): Covers how areas are built with WB, how to create the outline using markers and link it to an area node
* [Creating Prefabs with Blender](/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-prefabs-with-blender.md): Explains how to convert a part of the game-world into a ready to use WB Prefab / Group


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