# World Builder

## Sections

* [Usage and Features](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/usage-and-features): Gives a quick overview on what WB is used for, how it operates and its most essential features
* [Installation](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/installation): Covers how to install the tool, and its requirements
* [Quick Start](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/quick-start): Gives a short example of how to spawn and organize things
* [Project Structure](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/project-structure): Explains how to lay out your builds, and what things to take into consideration
* [Exporting to WolvenKit](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/exporting-from-object-spawner): Gives detailed instructions on how to convert the build to the final, native world edit
* [3-D Editor mode](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/3-d-editor-mode): Covers how to use WB's 3-D Editor more, it's controls and features
* [Supported Nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/supported-nodes): Lists all types of nodes that are currently supported, and what they are used for
* [UI Tabs Explained](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/ui-tabs-explained): Detailed explanation of each UI tab, what it is used for and what features it offers
* [Adding custom resources](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/adding-custom-resources-props): Explains how to place custom resources (E.g. Entities or custom meshes), and share them in an easy-to-use way with other modders
* [Randomized Nested Groups](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/randomized-nested-groups): Documentation on what RNGs are, why they can speed up your building process, and how to create them, with an example
* [Creating Sector Variants](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-sector-variants): Covers what sector variants are used for, how to split your build into variants and how to toggle them
* [Entity Instance Data](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/entity-instance-data): Explains what it is, and what it can all do
* [Creating Area Nodes](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/setting-area-outlines): Covers how areas are built with WB, how to create the outline using markers and link it to an area node
* [Creating Prefabs with Blender](https://wiki.redmodding.org/cyberpunk-2077-modding/modding-guides/world-editing/object-spawner/features-and-guides/creating-prefabs-with-blender): Explains how to convert a part of the game-world into a ready to use WB Prefab / Group
