For the complete documentation index, see llms.txt. This page is also available as Markdown.

World Builder

This section contains the main documentation for the World Builder tool, which is used to create new structures in the game world

Sections

  • Usage and Features: Gives a quick overview on what WB is used for, how it operates and its most essential features

  • Installation: Covers how to install the tool, and its requirements

  • Quick Start: Gives a short example of how to spawn and organize things

  • Project Structure: Explains how to lay out your builds, and what things to take into consideration

  • Exporting to WolvenKit: Gives detailed instructions on how to convert the build to the final, native world edit

  • 3-D Editor mode: Covers how to use WB's 3-D Editor more, it's controls and features

  • Supported Nodes: Lists all types of nodes that are currently supported, and what they are used for

  • UI Tabs Explained: Detailed explanation of each UI tab, what it is used for and what features it offers

  • Adding custom resources: Explains how to place custom resources (E.g. Entities or custom meshes), and share them in an easy-to-use way with other modders

  • Randomized Nested Groups: Documentation on what RNGs are, why they can speed up your building process, and how to create them, with an example

  • Creating Sector Variants: Covers what sector variants are used for, how to split your build into variants and how to toggle them

  • Entity Instance Data: Explains what it is, and what it can all do

  • Creating Area Nodes: Covers how areas are built with WB, how to create the outline using markers and link it to an area node

  • Creating Prefabs with Blender: Explains how to convert a part of the game-world into a ready to use WB Prefab / Group

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