Object Spawner

This section contains the main documentation for the Object Spawner tool, which is used to create new structures in the game world

Sections

  • Usage and Features: Gives a quick overview on what OS is used for, how it operates and its most essential features

  • Installation: Covers how to install the tool, and its requirements

  • Quick Start: Gives a short example of how to spawn and organize things

  • Project Structure: Explains how to lay out your builds, and what things to take into consideration

  • Exporting to WolvenKit: Gives detailed instructions on how to convert the build to the final, native world edit

  • 3-D Editor mode: Covers how to use OS's 3-D Editor more, it's controls and features

  • Supported Nodes: Lists all types of nodes that are currently supported, and what they are used for

  • UI Tabs Explained: Detailed explanation of each UI tab, what it is used for and what features it offers

  • Adding custom resources: Explains how to place custom resources (E.g. Entities or custom meshes), and share them in an easy-to-use way with other modders

  • Creating Sector Variants: Covers what sector variants are used for, how to split your build into variants and how to toggle them

  • Entity Instance Data: Explains what it is, and what it can all do

  • Creating Area Nodes: Covers how areas are built with OS, how to create the outline using markers and link it to an area node

  • Creating Prefabs with Blender: Explains how to convert a part of the game-world into a ready to use OS Prefab / Group

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