Object Spawner
This section contains the main documentation for the Object Spawner tool, which is used to create new structures in the game world
Sections
Usage and Features: Gives a quick overview on what OS is used for, how it operates and its most essential features
Installation: Covers how to install the tool, and its requirements
Quick Start: Gives a short example of how to spawn and organize things
Project Structure: Explains how to lay out your builds, and what things to take into consideration
Exporting to WolvenKit: Gives detailed instructions on how to convert the build to the final, native world edit
3-D Editor mode: Covers how to use OS's 3-D Editor more, it's controls and features
Supported Nodes: Lists all types of nodes that are currently supported, and what they are used for
UI Tabs Explained: Detailed explanation of each UI tab, what it is used for and what features it offers
Adding custom resources: Explains how to place custom resources (E.g. Entities or custom meshes), and share them in an easy-to-use way with other modders
Creating Sector Variants: Covers what sector variants are used for, how to split your build into variants and how to toggle them
Entity Instance Data: Explains what it is, and what it can all do
Creating Area Nodes: Covers how areas are built with OS, how to create the outline using markers and link it to an area node
Creating Prefabs with Blender: Explains how to convert a part of the game-world into a ready to use OS Prefab / Group
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