Rig deforming for V
A short tutorial on how to modify your V's body by resizing bone shape.
Summary:
Published: Oct 12 2024 by @chris Last edited: Oct 12 2024 by manavortex
This guide will show you how to create a custom rig for V, based on BODY SHAPING - Tutorial
Wait, this is not what I want!
If you want to learn what a rig even does, check Armatures: .rig files
If you want to create custom poses instead, check Poses/Animations: make your own
Requirements:
Wolvenkit | latest >= 8.14 | |
Blender | latest (>= 4.2) | |
Optional | Unique V Body Framework |
Level of difficulty:
Medium - you should have some general knowledge of Blender and Wolvenkit
Setting up
Find an add one of the following files (the correct one for your body gender):
Export it from Wolvenkit. Use the following settings:
Mesh Export Type: WithRig
WithRig settings: Select Rig -> woman_base_deformations.rig
Blender
Import the
.glb
that you just exported into Blender:
You will see V's body: this is your immediate preview.
Enable and select the armature in the side bar panel:
Switch the viewport to to
Pose Mode
( at the top left)You can now select and scale individual bones.
Generally you want to scale bones that do not effect other bones. Joints, or those parenting other bones can break the mesh in game. Rotation and location generally breaks things.
In my testing, Thigh_1_JNT isn't worth the hassle, looks fine in blender but always broke for me in game. (if someone has a solution for this please let me know)
Since you are simply using blender to get a visual on what you are changing, you technically only need to edit one half of the body.
Importing the changes into Wolvenkit
This is currently a manual process. In the future, the toolchain will let you do this automatically — but we aren't there yet.
Add the required
.rig
files to your project (the second file is for first person perspective):
femV:
mascV:
Open one of the files in the CR2W editor and find the BoneTransforms array
Find the bone that you scaled in Blender:
Here, we copy the values from Blender' s
BoneTransforms
tab.
X and Y is flipped inside of Wolvenkit compared to blender, so flip those values.
You need to do this for both sides of the body, so find the corresponding bone If the name of your bone ends with
_r
, the corresponding bone ends with_l
, and vice versaSave your changes
Open the other file in Wolvenkit, and repeat steps 2-6.
If you are not using Unique V Body Framework, proceed to the next section - otherwise, read on.
Unique V Body Framework: Compatibility
To ensure compatibility, you need to re-name any files you edited:
Before | After |
---|---|
|
|
|
|
Testing
Before packing your mod, delete the
.mesh
file that you exported in step 1. Your mod should only contain files with the extension.rig
.Start up the game
Tada! if you did everything right then you can now cosplay as your favorite ant.
Thanks for reading hope it worked -Chris
Troubleshooting
My rig edit isn't showing up!
Disable (remove) any other rig edits
Check if your mod's
.archive
file has been installed to the correct folder:Cyberpunk 2077
\archive\pc\mod
Make sure that it comes first in the load order by prefixing its name with a
#
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