Archived: Registering the Body Tag - app. Version

Preserved for posterity - do not use this

With ArchiveXL 1.14, this information is outdated. It will be preserved for posterity, but you should use the current method under ArchiveXL: body mods and refits instead.

In any of the files you modded, check your components:

Does any of them have a type that's called something with morphtargetComponent?

Yes: Add a tag with the exact name of your body in this component's tag array (for our example, NewBody)

No: Add a new component (of any type) and give it the following name: Body:NewBody

If you edit the leg component for female V, you must change both the regular and the flat feet component: base\characters\common\player_base_bodies\appearances\l0_000_base__full.app base\characters\common\player_base_bodies\appearances\l0_000_base__cs_flat.app

If you can't make it work

The files below have been confirmed to work โ€” make the changes stated above to each of them:

base\characters\common\player_base_bodies\appearances\l0_000_base__cs_flat.app
base\characters\common\player_base_bodies\appearances\l0_000_base__full.app
base\characters\common\player_base_bodies\appearances\l0_000_base_fpp__cs_flat.app
base\characters\common\player_base_bodies\appearances\l0_000_base_fpp__full.app 

The following .app files are used to register Body Tags for Male V:

base\characters\common\player_base_bodies\appearances\t0_000_base__full.app
base\characters\common\player_base_bodies\appearances\t0_000_base__full_censored.app
base\characters\common\player_base_bodies\appearances\t0_000_fpp__full.app
base\characters\common\player_base_bodies\appearances\t0_000_fpp__full_censored.app

Test

After packing your project, check if the body tag registers by running the CET command.

If yes, you're good to go!

If not and you have used a component, check if it's added to the playerPuppet, either via CET:

print(GetPlayer():FindComponentByName("Body:NewBody"))

or via RedHotTools:

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