Savegame Editor: CyberCAT
How the savegame editor works
Last updated
How the savegame editor works
Last updated
Using the save editor puts you at risk of creating a bricked savegame. This means that the save will still load in Cyberpunk, but certain things in the game are broken (e.g. quests are stuck or won't trigger).
If your savegame crashes on load, please check the Troubleshooting section.
CyberCAT is version dependent. If you want a savegame to load with a certain version of the game, you must use the compatible version of CyberCAT.
Game Version | CyberCAT version |
---|---|
2.1.1 | >= 0.27d |
2.0 / Phantom Liberty | >= v0.26 |
1.63_hotfix1 | ??? |
On Windows, save games are stored in
Import your savegame
Make the necessary changes
Export your savegame again. Save it in the same folder.
After loading a save, you can export V's appearance as a preset from the Appearance tab. This will create a v2preset
file, which you can import via Load Preset
.
You can add items from the Inventory tab or edit existing items by double-clicking on them.
Switch inventories in the upper right corner
Edit items by double-clicking them
Add new items by using the corresponding button
In the Add Item tab, you can use the dropdown to search the item's base ID. If that doesn't help you, check the top sections of our wiki page Spawn Codes (BaseIDs/Hashes) on how to find a specific item.
CyberCAT lets you edit quest facts:
This is an excellent way to brick your savegame forever. Make a backup. You have been warned. (Check here for an explanation)
While you progress through the main story, Cyberpunk will log your progress by setting quest facts
. These are not standardized and will only be checked under specific circumstances, usually when the game is about to trigger the next stage of a quest or event.
Once that moment has passed, there is no way to re-trigger it other than loading an earlier save. This is not an issue of tooling, it's simply due to how Cyberpunk's quest system works.
Unfortunately, no. Quest state data is currently not editable with the save editor and there are currently no plans on implementing it.
Past: no. Future: Maybe. Almost all quest facts will at best do nothing by setting or changing them and more commonly will break your quest system. There are very few that will work and most are dependent on when they're set.
Your only option is to reload from a previous save and make better choices. If only life worked the same way.
While the save editor currently supports setting them, we recommend using CET commands if you must go down that route. The CET command list contains some that might work in very few instances. Again, most of these are not supported and are highly dependent upon when they are set.
Appearance editor is disabled until its fully fixed.
Only gender and voice tone can be changed.
Loading / Saving of presets still works
Item additions might not fully work yet
Make sure that you export to a savegame folder. They contain the following files:
metadata.9.json
sav.dat
screenshot.png
CyberCAT needs those files to correctly export the savegame.
Please keep in mind that nobody is paid to work on this tool — CyberCAT is maintained by volunteers in their free time.
Once you have exhausted all other means of support, you can find help in #save-editing
on the Wolvenkit Discord. Please have the following things handy: