Troubleshooting normal maps
In-game, your normal map isn't looking as expected
Last updated
In-game, your normal map isn't looking as expected
Last updated
The texture has to be imported without the isGamma
flag. Import over an already-existing normal map to rule out this as a source of error. See this conversation on Discord for more detail.
Cyberpunk actually considers the UV map's scaling when calculating the weight of the normal maps:
Since the neck part is scaled much larger than the chest, this will make the parts of the mesh visibly distinct.