Troubleshooting normal maps
In-game, your normal map isn't looking as expected
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In-game, your normal map isn't looking as expected
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The texture has to be imported without the isGamma
flag. Import over an already-existing normal map to rule out this as a source of error. See this conversation on Discord for more detail.
Cyberpunk actually considers the UV map's scaling when calculating the weight of the normal maps:
Since the neck part is scaled much larger than the chest, this will make the parts of the mesh visibly distinct.
If you have a normal map you've already baked and want to fix, simply invert the green layer in Photoshop/photopea.
Read more about this on Normal Maps in Cyberpunk.