Importing Raw Files to REDengine
using the import and resource-import commands
Redmod can be used to import a large variety of files into REDengine formats for use in your mods.
Red Engine Format | Raw Format |
---|---|
.fnt (font) | .ttf: TrueType font .otf: OpenType font .cff: Compact Font Format |
.regionset (Texture Region Set) | .json: Texture region set definition. |
.mesh (Mesh) | .xml: Speed Tree XML Resource File .smd: Source Mesh Data .fbx: Autodesk FBX |
.curveset (Curve Set) | .csv Comma Separated Value Table |
.mlsetup (MultiLayer Setup file) | .json: MultiLayer Setup JSON File .mlsetup: MultiLayer Setup File |
.genericanimdb (Generic anim database) | .csv: csv file |
.cubemap (Cubemap) | .dds: DirectDraw Surface .bmp: Windows Bitmap .jpg: Joint Photographics Experts Group .tga: Truevision Targa .png: Portable Network Graphics .exr: OpenEXR |
.rig (Rig) | .re CDPR proprietary format |
.ies (IES Light Profile Data Resource) | .ies: IES light profile |
.mlmask (Multilayer Mask) | .tiff: Tagged Image File Format .tif: Tagged Image File Format .json: JSON |
.rsvg (SvgResource) | .svg: SVG Resource definition file |
.xbm (Bitmap Texture) | .dds: DirectDraw Surface .bmp: Windows Bitmap .jpg: Joint Photographics Experts Group .tga: Truevision Targa .png: Portable Network Graphics .tiff: Tagged Image File Format .tif: Tagged Image File Format .exr: EXR .cube: Cube LUT |
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