Importing Raw Files to REDengine
using the import and resource-import commands
Redmod can be used to import a large variety of files into REDengine formats for use in your mods.
.fnt (font)
.ttf: TrueType font
.otf: OpenType font
.cff: Compact Font Format
.regionset (Texture Region Set)
.json: Texture region set definition.
.mesh (Mesh)
.xml: Speed Tree XML Resource File .smd: Source Mesh Data
.fbx: Autodesk FBX
.curveset (Curve Set)
.csv Comma Separated Value Table
.mlsetup (MultiLayer Setup file)
.json: MultiLayer Setup JSON File .mlsetup: MultiLayer Setup File
.genericanimdb (Generic anim database)
.csv: csv file
.cubemap (Cubemap)
.dds: DirectDraw Surface
.bmp: Windows Bitmap
.jpg: Joint Photographics Experts Group .tga: Truevision Targa
.png: Portable Network Graphics
.exr: OpenEXR
.rig (Rig)
.re CDPR proprietary format
.ies (IES Light Profile Data Resource)
.ies: IES light profile
.mlmask (Multilayer Mask)
.tiff: Tagged Image File Format
.tif: Tagged Image File Format
.json: JSON
.rsvg (SvgResource)
.svg: SVG Resource definition file
.xbm (Bitmap Texture)
.dds: DirectDraw Surface
.bmp: Windows Bitmap
.jpg: Joint Photographics Experts Group .tga: Truevision Targa
.png: Portable Network Graphics
.tiff: Tagged Image File Format
.tif: Tagged Image File Format
.exr: EXR
.cube: Cube LUT
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