How to open garage doors
Short guide how to open existing in world garage doors
Summary
Published: Nov 10 by Sergey Last documented update: Nov 24 by Sergey
This page will teach you how to create an auto-opening garage door via .questphase file with either CET or Redscript.
Wait, this is not what I want!
If you want to learn about World Editing, please check the corresponding section.
NodeRefs explained.
Requirements
An existing door (if you don't have one, head toArchived: Merging World Additions via ArchiveXL)
Opening a door via .questphase
Since we are in the quest section I'll show how to open it within .questphases
and using "native" nodes.
Create a basic structure for our quest


Find the door you want to open. Make sure it's not a texture (collisionNode). For example, i took a maelstrom gate.
From there we need its
NodeRef
.Its global identifier. You can find it on its WorldSector.Create
pauseCondition
on distance andinteractiveObjectManager
in our.questphase
Showcase
Worth mentioning.
To close the door you need to create another condition and use ForceClose
and ForceLock
respectively.
Door can be Sealed
so pay attention to this too.
Some references:
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