How to open garage doors
Short guide how to open existing in world garage doors
Summary
Published: Nov 10 by Sergey Last documented update: Nov 24 by Sergey
This page will teach you how to create an auto-opening garage door via .questphase file with either CET or Redscript.
Wait, this is not what I want!
If you want to learn about World Editing, please check the corresponding section.
NodeRefs explained.
Requirements
An existing door (if you don't have one, head toArchived: Merging World Additions via ArchiveXL)
Opening a door via .questphase
Since we are in the quest section I'll show how to open it within .questphases and using "native" nodes.
Create a basic structure for our quest


Find the door you want to open. Make sure it's not a texture (collisionNode). For example, i took a maelstrom gate.
From there we need its
NodeRef.Its global identifier. You can find it on its WorldSector.

Create
pauseConditionon distance andinteractiveObjectManagerin our.questphase
Showcase

Worth mentioning.
To close the door you need to create another condition and use ForceClose and ForceLock respectively.
Door can be Sealed so pay attention to this too.
Some references:
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