
🚗Boe6's Guide: basic car from A to Z
Start to finish guide to add a standalone vehicle, in steps that are as specific as I can be.
Summary
Published: Oct 19 2023 by Meta Pixel, based on knowledge by Boe6Eod7Nty Last documented update: May 04 2024 by manavortex
This guide will show you how to add a car to the game.
Wait, this is not what I want!
For a guide on how to visually change base game vehicles, see Altering Appearances within Wolvenkit - Full Workflow (the process is the same for cars)
If you want to change the way a vehicle behaves, you need to alter the Cheat Sheet: Vehicle Properties
For the visual learners among us, there is a video series by boe6. It's not complete and the information may be outdated, but you can find them here:
The guide
In this guide I’ll be bringing a Mini Cooper into Cyberpunk 2077. All methods should translate to whatever vehicle you add. The guide assumes you follow along in order. The later steps will skip basic info covered in previous steps, unless its written otherwise.
Finding help
If at any point during this guide you get stuck, or if you have questions, find us on the redmodding discord!
You can ask general questions in #mod-dev-chat
, or find a channel for specific issues (such as #textures-and-models
, you might want to remember this one.)
You can also DM me on discord @boe6, I can't promise fast replies but I'll help however I can :)
Alright, let's get started: Proceed to Boe6's vehicles: What you need to know.
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