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Tools

Documentation of the "Tool" menu in Wolvenkit's taskbar

Depot Generator

Tool for building a depot, a collection of extracted game assets to use them in other tools such as .

Sound Modding Tool

<info>

Script Manager

See Script Manager for details

Import Tool

See for details

Export Tool

see for details

Hash Tool

<to be done>

Settings

Tools: Import/Export UI

What are the Import/Export tools? What do they do?

This page provides the UI documentation for the Import/Export tool. For a documentation of the functionality, see Import/Export.

For documentation of the individual import/export settings, find the child-pages of Usage -> Import/Export

What are the Import Export tools?

To edit a REDengine file, it first needs to be converted to a more accessible format. This is where the Import/Export tools come in.

Before moving files (or in cases of OCD), please note the Tools: Import/Export UIsection.

As of Wolvenkit 8.9.0, you can find both the import and the export tool in the menu "Tools":

UI Preview

You can browse the file structure via Wolvenkit's Project Explorer. Here's how it looks:

Annotated example. For more information about the files, see below.

Import Tool

Importing will overwrite files in archive without a prompt. Do a backup from time to time!

If you mess up a file beyond repair, you can restore it to default by selecting the "replace with original" option from the right-click menu.

This is your import tool. For detailed documentation of the different export settings, check the corresponding .

For detailed documentation of the different import settings, check the corresponding subpage.

UI element
Explanation

Import Selected

Imports anything you checked in the left-hand list

Import All

Imports all files in your project. âš  This button will always export everything, regardless of your filter.

Refresh

Refreshes the file list on the left

Reset Settings

Restores the Import Settings to default

Copy Settings

Copies the Import Settings of your currently selected file (h0_000_pwa_c__basehead.glb in the screenshot above) so that you can paste them to other files.

Paste Settings

Pastes the Import Settings from the previous step to the currently active file.

This will not work if you copy/paste between incompatible file types.

Export Tool

Exporting will overwrite already-existing files in raw without a prompt.

The Export Tool lets you export any files in your project's archive directory:

This is your export tool. For detailed documentation of the different export settings, check the corresponding .

For detailed documentation of the different export settings, check the corresponding subpage.

UI element
Explanation

Export Selected

Exports anything you checked in the left-hand list

Export All

Exports all files in your project. âš  This button will always export everything, regardless of your filter.

Refresh

Refreshes the file list on the left

Reset Settings

Restores the Export Settings to default

Copy Settings

Copies the Export Settings of your currently selected file (h0_000_pwa_c__basehead.mesh in the screenshot above) so that you can paste them to other files.

Paste Settings

Pastes the Export Settings from the previous step to the currently active file.

This will not work if you copy/paste between incompatible file types.

Import Tool
Export Tool
subpage
subpage

Script Manager

What is the script manager? How do I use it?

For more information, see Scripting with wscript

For a step-by-step walkthrough on how to edit a script file, see .

You can toggle the script manager via Tools -> Script Manager.

It looks like this:

Adding scripts

Enter a name in the box at the bottom of the panel and click the "Add" button. That will create a new script file in your .

Tabs

General

Contains a selection of runnable scripts for various workflows, e.g.

  • Export_Vehicle_Ent when Exporting Vehicles

  • Export_Ent for characters (see Exporting Characters to Blender)

  • export_streamingsectors for

Hook

This section contains the settings for File Validation

UI

This section lets you add your own UI items.

Script file path
Configuring File Validation
MLSetupBuilder
World Editing