Documentation of the "Tool" menu in Wolvenkit's taskbar
<info>
See Script Manager for details
See #import-tool for details
see #export-tool for details
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What are the Import/Export tools? What do they do?
To edit a REDengine file, it first needs to be converted to a more accessible format. This is where the Import/Export tools come in.
As of Wolvenkit 8.9.0, you can find both the import and the export tool in the menu "Tools":
You can browse the file structure via Wolvenkit's Project Explorer. Here's how it looks:
Importing will overwrite files in archive
without a prompt. Do a backup from time to time!
If you mess up a file beyond repair, you can restore it to default by selecting the "replace with original
" option from the right-click menu.
Exporting will overwrite already-existing files in raw
without a prompt.
The Export Tool lets you export any files in your project's archive
directory:
Tool for building a depot
, a collection of extracted game assets to use them in other tools such as .
This page provides the UI documentation for the Import/Export tool. For a documentation of the functionality, see .
For documentation of the individual import/export settings, find the child-pages of ->
Before moving files (or in cases of OCD), please note the section.
For detailed documentation of the different import settings, check the .
UI element | Explanation |
---|
For detailed documentation of the different export settings, check the .
UI element | Explanation |
---|
Import Selected | Imports anything you checked in the left-hand list |
Import All | Imports all files in your project. âš This button will always export everything, regardless of your filter. |
Refresh | Refreshes the file list on the left |
Reset Settings | Restores the Import Settings to default |
Copy Settings | Copies the Import Settings of your currently selected file ( |
Paste Settings | Pastes the Import Settings from the previous step to the currently active file. This will not work if you copy/paste between incompatible file types. |
Export Selected | Exports anything you checked in the left-hand list |
Export All | Exports all files in your project. âš This button will always export everything, regardless of your filter. |
Refresh | Refreshes the file list on the left |
Reset Settings | Restores the Export Settings to default |
Copy Settings | Copies the Export Settings of your currently selected file ( |
Paste Settings | Pastes the Export Settings from the previous step to the currently active file. This will not work if you copy/paste between incompatible file types. |
What is the script manager? How do I use it?
For more information, see Scripting with wscript
For a step-by-step walkthrough on how to edit a script file, see #configuring-file-validation.
You can toggle the script manager via Tools -> Script Manager.
It looks like this:
Enter a name in the box at the bottom of the panel and click the "Add" button. That will create a new script file in your #script-file-path.
Contains a selection of runnable scripts for various workflows, e.g.
Export_Vehicle_Ent when Exporting Vehicles
Export_Ent for characters (see Exporting Characters to Blender)
This section contains the settings for File Validation
This section lets you add your own UI items.
export_streamingsectors for