Prints one or more objects to the CET Console and CET Console Logs file. Multiple objects will be printed separated by a space.
Definition
print(obj: object, [obj2: object, [...]])->nil
Usage example
init.lua
print('Hey', 'there', 1, 2, true)
<console>
> Hey there 1 2 true
spdlog
Write a string in the Individual Mod Logs file, eg, <>/mods/my_mod/my_mod.log.
There are several spdlog methods, all are identical and have the same output:
spdlog.debug()
spdlog.trace()
spdlog.info()
spdlog.warning()
spdlog.error()
spdlog.critical()
Definition
spdlog.info(string: string)->nil
Usage example
init.lua
spdlog.info('Custom log')
my_mod.log
> [02:31:08] Cutom log
Usage tips
It is recommended to use spdlog.info(tostring(my_var)) to make sure the variable is compatible, as boolean, interger and other types will throw an error.
Dump()
Returns a JSON-ish string with details about the members of obj:
Type name
Instance functions
Static functions
Properties
The listed functions include their signatures.
If detailed is true, function descriptions will include the function's full name hash, short name, and short name hash.
obj must be an instance of a wrapped game type, such as PlayerPuppet which is returned by Game.GetPlayer(). DumpAllTypeNames() will dump the names of all such types.
Returns the game's internal debug string for the given object. This string displays the object's properties and their values.
Beware that this string probably won't have any line breaks, so it's more advisable to open <>/scripting.log in a text editor with line wrapping to view the output of this function.