Cyberpunk 2077 Modding
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  • 🏠Home
  • For Mod Users:
    • ❔Using Mods
    • 🆘Troubleshooting
    • Glossary
  • For Mod Creators:
    • 🛠️Modding Tools
    • ⚒️Core Mods explained
    • 📚References, lists and overviews
    • 🔮Textures, Materials and Shaders
    • 📂Game components explained
      • File Formats
      • Environment: .env and .envparam files
      • Appearance: .app files
      • Entity: .ent files
      • 3d objects: .mesh files
      • Components
      • Game icons: The inkatlas file
      • Materials
        • Textures: .xbm files
        • Re-using materials: .mi
        • Hair Profiles: .hp
      • Crowds: random NPCs
      • The whole world: .streamingsector
      • Lights explained
      • Occluders and light blocking
      • Quests: facts and files
      • Dependency resolution
      • Behaviors: .behavior files
      • Level of Detail (LoD)
      • Effects and particles
      • Videos: .bk2
    • 🌐3d Modelling
    • 👤Animations
    • 🪝Tweaks
    • 🗺️Modding Guides
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  1. For Mod Creators:
  2. 📂Game components explained

Materials

Game components: materials - how they work and what they are

Textures: .xbm filesRe-using materials: .miHair Profiles: .hp
PreviousGame icons: The inkatlas fileNextTextures: .xbm files