Cheat Sheet: Head

Summary

Last documented edit: January 14 2024 by mana vortex

This page lists various properties of the player head. Use the Table of Contents or your browser's search (Hotkey: Ctrl+F) to quickly find what you're looking for.

You can find much additional information about the player head under NPV: Preparing the head in Blender

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Head file paths

female

.mesh

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\

female

.morphtarget

base\characters\head\player_base_heads\player_female_average

male

.mesh

base\characters\head\player_base_heads\player_man_average\h0_000_pwa_c__basehead\

male

.morphtarget

base\characters\head\player_base_heads\player_man_average

The folders contain the entire player head. The minimum amount of meshes rendered is 3 (head, teeth, eyes), and can go up to 13 (fem V)/14 (masc V).

Head file prefixes

h0_

head (with ears)

hb_

male V only: beard

heb_

eyebrows

he_

eyes

ht_

teeth

hx_

applied on top of h0:

  • cyberware

  • makeup

  • freckles

  • pimples

  • tattoos

  • scars

l1_

ear ring (01-04)

Skin tones by index

1

01_ca_pale

2

01_ca_pale_00_warm_ivory

3

02_ca_limestone

4

02_ca_limestone_00_beige

5

03_ca_senna

6

03_ca_senna_00_amber

7

03_ca_senna_01_honey

8

03_ca_senna_02_band

9

04_ca_almond

10

04_ca_almond_00_umber

11

05_bl_espresso

12

06_bl_dark

List compiled by wolv

Complexions

Every complexion has its own associated texture file. These are sorted by body gender under

base\characters\head\wa\h0_001_wa_c__basehead\textures\h0_000_wa_c__basehead_d0X.xbm
base\characters\head\ma\h0_001_ma_c__basehead\textures\h0_000_ma_c__basehead_d0X.xbm

The files are ending in 01..05. Each complexion has its own appearance in the head mesh, e.g.:

03_ca_senna
03_ca_senna_d02
03_ca_senna_d03
03_ca_senna_d04
03_ca_senna_d05

Skin definitions

Skin materials are defined in the base head file:

female body gender

base\characters\head\player_base_heads\player_female_average\h0_000_pwa_c__basehead\h0_000_pwa_c__basehead.mesh

male body gender

base\characters\head\player_base_heads\player_man_average\h0_000_pma_c__basehead\h0_000_pma_c__basehead.mesh

You can find the definitions in the localMaterialBuffer. Each material overrides the following properties locally:

  • Normal (bump/height map)

  • Albedo (diffuse/complexion)

All other properties are pulled from a .mi file in the following folder:

female body gender

base\characters\common\skin\character_mat_instance\female\head\

male body gender

base\characters\common\skin\character_mat_instance\male\head\

Head: material instances

This section only lists .mi files used by the player head.

File name (use male_head for masc)
Shared with NPCs

female_head_01_ca_pale_00_warm_ivory.mi

โŒ

female_head_01_ca_pale.mi

โœ”

female_head_02_ca_limestone_00_beige.mi

โŒ

female_head_02_ca_limestone.mi

โœ”

female_head_03_ca_senna_00_amber.mi

โŒ

female_head_03_ca_senna_01_honey.mi

โŒ

female_head_03_ca_senna_02_band.mi

โŒ

female_head_03_ca_senna.mi

โœ”

female_head_04_ca_almond_00_umber.mi

โŒ

female_head_04_ca_almond.mi

โœ”

female_head_05_bl_espresso.mi

โœ”

female_head_06_bl_dark.mi

โœ”

Freckles / cheek make-up

For a list of freckles and make-up sorted by colour and skin type, see NoraLee's NPV guide.

Lipstick

For a mod fixing various mix-ups in the character creator, see here.

Lipstick colours and styles are sorted in (more or less) ascending order in the appearance list in the mesh.

Style order is Default - Glossy - Matte (no suffix, _02, _03)

Link: Reference images on imgur

Eyeliner and kohl

To be done. Are you bored (and potentially have OCD)? Please get in touch via Discord!

Last updated

#1285: overhauled multilayerd doc

Change request updated