arrow-left

All pages
gitbookPowered by GitBook
1 of 3

Loading...

Loading...

Loading...

Finding Locations

How to find Cyberpunk locations in the files

This page will show you how to find locations and sectors. If you already know them, check World Editingfor guides on how to modify them.

For a list of existing node types and information about them, see Reference: .streamingsector node types

hashtag
Existing lists

There are several overviews of interesting locations:

hashtag
Getting an item's world sector

  1. Install >= 0.5.2. You need both the plugin and the extra zip for CET.

  2. Extract them directly into your Cyberpunk game directory and start the game.

  3. Head to the location that you want to edit.

hashtag
Legacy information

With the release of 0.5.2, the information in the box below has become obsolete and will only be preserved for posterity.

hashtag
Getting the player's coordinates

Run the following command in CET's console:

chevron-rightFinding sectors: Legacy informationhashtag

hashtag
Finding a specific sector

For technical stuff about sectors and the really manual way to look for things go . For less masochistic methods read on.

Look at the item

  • Open the CET overlay

  • Open RedHotTool's or tab and see the sector information:

  • hashtag
    Prerequisite: Getting the coordinates

    Complete Getting the player's coordinates. Copy the result and put it into a txt file somewhere.

    hashtag
    Method 1: the Wolvenkit preview

    1. In Wolvenkit, open the file base\worlds\03_night_city\_compiled\default\blocks\all.streamingblock

    2. Switch to the second tab "All Sector Preview"

    3. In the panel to the right, enter the coordinates that you copied from the game in step 2

    4. Click "Search for Coordinate"

    5. Optional: Zoom in

    You can double-click on the red text to load the corresponding streamingsector file into the streamingblock's preview!

    For details on how to find other LOD levels, check herearrow-up-right.

    hashtag
    Method 2: Following the meshes

    If you know a mesh that's used inside the location, you can right-click the mesh file inside Wolvenkit's asset browser and use "Find files using this".

    You might want to consider using a unique mesh rather than a standard cup or bottle.

    hashtag
    Method 3: Via script

    Go here for PLarrow-up-right (old linkarrow-up-right) and either use the script in your webbrowser (recommended) or download the script locally to run it with Python.

    hashtag
    When running from browser:

    Change the x, y and z coordinate to the coordinates that you found via CET👍

    hashtag
    When running locally:

    The script requires you to have a local json export of all.streamingblock somewhere.

    Change line 11 to the absolute path of your json (remember the double slashes):

    You'll find the coordinates in line 31. Change them to the coordinates that you found via CET:

    Now, run the script via Python. It'll give you a list of interior/exterior sector files together with the distance from your coordinates.

    The blocks at the bottom can be used to generate a streamingblock json file for just the results, which can be imported to wolvenkit to preview them as per Method 1. if running the script locally you will need to download the sectors.streamingblock file from the github and edit the templatepath variable to point at it.

    Reference: World Sectors

    Wiki: List of world sectors for e.g. V's apartment. Sign up and edit!

    CET wikiarrow-up-right

    List of interesting locations for teleporting

    AMM DIscordarrow-up-right

    An entire channel dedicated to locations

    RedHotToolsarrow-up-right
    RedHotToolsarrow-up-right
    herearrow-up-right
    print(GetPlayer():GetWorldPosition())
    11     filepath = 'C:\\CyberpunkModding\\Files\\all.streamingblock.json'
    31     player_loc={'X':-1604.0522,'Y':353.99716,'Z':49.200005}

    Reference: .streamingsector node types

    Which node types exist: What do they do?

    hashtag
    What do they do?

    Nodes are the way sectors define all the structure of the world, both the visible/tangible stuff, and the invisible/intangible things that make stuff work. There are a number of node types for defining objects, be they a static wall, a random prop or an interactive entity. Then there are nodes for defining trigger areas, spawn points, lighting, weather and so on. The nodes carry the information for what mesh to use, which appearance of it, what physical properties to give them and so on. In the sector files there are two lists, the nodes, which define the nodes themselves, and the nodeData which defines where to put them, a single node can be referenced by multiple nodeData entries.

    If your just wanting to define new rooms/buildings, it would mostly be static mesh nodes, instanced mesh nodes and decal nodes to define the physical structure, with some collision nodes to make it solid. destructible mesh nodes and entities would then be added for the clutter and interactive bits.

    For exteriors, you may need to include proxies because sometimes they're used as a complete replacement for a static mesh node and not just for a low poly counterpart if you want to make something like a shop, you'll need an interior area nodes, community, population spawner nodes if you're working on a quest, you'll need trigger areas, guard areas, and also communities and population spawners

    hashtag
    Node Types

    circle-info

    For a full list of node types (as of 2.1), see

    List below is the node types I've found so far while building the blender sector import script.

    Reference: World Sectors

    A list of interesting locations and their sector files

    hashtag
    Summary

    Last documented edit: Jan 14 2024 by

    This page lists interesting world sectors. If you want to learn how to edit them instead, check World Editing in the Modding Guides section.

    hashtag
    Other existing resources:

    circle-check

    If the place you're looking for isn't yet on the list, check for instructions on how to find it. Please consider or find us on to leave your findings in the #world-editing channel.

    circle-info

    Remember, you can use your browser's search function (Ctrl+F) on this page to search for e.g. Edgerunners

    hashtag
    Player Homes

    Description
    Sector Files

    hashtag
    Vs apartment: Quest sectors

    quest sector
    contents

    hashtag
    NPC Homes

    Description
    Sector files

    hashtag
    Fixer Locations

    by ouijxou

    Fixer / Location
    Sector Files

    hashtag
    Bars & Clubs

    Description
    Sector files

    hashtag
    Associated Miscellaneous

    Description
    Sector files

    worldBendedMeshNode

    Used for roads (not implemented in blender import yet)

    worldBuildingProxyMeshNode

    Proxy mesh for building at further distance. Textures are normally embedded so canonly export with wscript currently.

    worldCableMeshNode

    Cables, like between utility poles.

    worldCollisionNode

    partial support, defines 3 types of collision, box, capsule and mesh. Can import the first 2.

    worldCompiledCommunityAreaNode_Streamable

    Defines a community that controls a group of dynamic entities such as NPCs and vehicles.

    worldCompiledSmartObjectsNode

    worldDestructibleEntityProxyMeshNode

    worldDeviceNode

    Essentially the same as worldEntityNode but with the ability define connections to other device entities. Imports as just an entity in blender.

    worldEffectNode

    Defines effects like smoke.

    worldEntityNode

    Defines an object defined by an ent file (door, vending machine, fan etc)

    worldEntityProxyMeshNode

    worldFoliageNode

    Puts down lots of small things like boxes, garbage bags, plants. Uses a buffer to define positions that we haven't worked out yet.

    worldGINode

    worldGIShapeNode

    worldGISpaceNode

    worldGenericProxyMeshNode

    Proxy mesh for objects at distance. Also used for some low poly buildings at a distance without mesh node counterpart.

    worldGuardAreaNode

    worldInstancedDestructibleMeshNode

    as worldInstancedMeshNode but breakable

    worldInstancedMeshNode

    Instanced copies of a static mesh uses a worldTransformBuffer in the nodeData to define the number of copies and positions of all the copies

    worldInstancedOccluderNode

    worldInterestingConversationsAreaNode

    worldInteriorAreaNode

    Defines a trigger area and applied restrictions such as no combat, prevent quests from starting, etc.

    worldLightChannelShapeNode

    worldLightChannelVolumeNode

    worldPerformanceAreaNode

    worldPhysicalDestructionNode

    worldPopulationSpawnerNode

    Spawns entity using TweakDBID. Mainly used for dynamic entities such as vehicles.

    worldReflectionProbeNode

    worldRoadProxyMeshNode

    Road Mesh.

    worldRotatingMeshNode

    Mesh node with an axis/angle/period defined for rotating

    worldStaticDecalNode

    Static Decal, nodeData has x,y,z not sure how engine decides what to project to

    worldStaticFogVolumeNode

    worldStaticMeshNode

    Static mesh, nodeData has position data

    worldStaticOccluderMeshNode

    worldStaticParticleNode

    worldStaticSoundEmitterNode

    worldTerrainCollisionNode

    worldTerrainMeshNode

    The ground, textures are embedded, can export with wscript. UVs are messed up for some reason, auto generated for plugin >1.5.1

    worldTrafficCompiledNode

    worldTriggerAreaNode

    Defines an area that can be used by quests to determine when a dynamic entity enters or leaves the area.

    worldSmartObjectNode

    worldStaticLightNode

    Defines a light, either spherical or capsule, can be 360 or spotlight.

    worldInteriorMapNode

    worldAdvertisementNode

    worldMeshNode

    worldSplineNode

    Defines a path using a bezier spline. Used for NPC walking paths etc. Imported to blender as curve.

    MinimapDataNode

    worldAISpotNode

    worldAcousticSectorNode

    worldAmbientAreaNode

    DocPresto's githubarrow-up-right

    exterior_-21_18_1_0 interior_-11_9_0_2 interior_-21_18_1_1 interior_-22_18_1_1 interior_-43_37_3_0 interior_-43_39_3_0 quest_81387f43768bad6c scorpion statue, dreamcatcher

    V's Apartment: Corpo Plaza x = -1604.0522

    y = 353.99716

    z = 49.200005

    interior_-25_5_0_1 computer and far wall interior_25_5_0_0 computer and far wall clutter interior_-51_10_1_0 stash + kitchen clutter interior_-51_11_1_0 wardrobe +bath

    interior_-50_11_1_0 desk, sofa cushions etc

    interior_-26_5_0_1 Bed and larger walls

    Northside: V's Apartment (Loft)

    interior_-24_-16_1_1 big walls, floors, pool table interior_-48_-31_2_0 sofa, table, barstools, clutter exterior_-24_-16_1_0 exterior walls

    quest_ca115e9713d725d7 interaction prompts

    Dogtown Apartment

    ep1\interior_-70_-81_2_0 ep1\exterior_-35_-40_1_0 ep1\exterior_-35_-41_1_0 # radio ep1\exterior_-18_-21_0_1 # generator ep1\interior_-70_-80_2_0

    floor

    quest_2be595b225125038

    bathroom: walls

    quest_5eb84e72f3942283

    stash: katana and pistol wall molds

    quest_e1ef450702659584

    wall and ceiling (bed?)

    quest_1fbb2ceaeeaac973

    Trauma Drama trigger

    quest_bffc520d8fa11b1b

    Chimera Core Memorabilia

    quest_e6340f4e7a9a4922

    Hanako Arasaka

    exterior_0_1_0_4 exterior_2_7_1_1 exterior_2_8_1_1 exterior_4_15_3_0 exterior_4_16_3_0 interior_0_1_0_4 interior_2_8_1_2 interior_4_15_3_1 interior_4_16_3_1 interior_8_31_7_0 interior_8_32_7_0 interior_9_32_7_0

    Rogue Amendiares

    Interior_-45_30_0_0 ‣ Rogue's Room & Briefing Room

    Interior_-45_31_0_0 ‣ Rogue’s Booth & Room

    Interior_-45_32_0_0 ‣ Bathroom & Rogue’s Booth

    Interior_-46_30_0_0 ‣ Afterlife Briefing Room

    Interior_-46_31_0_0 ‣ Bar Area & Nix’s Room

    Interior_-46_32_0_0 ‣ Entrance & Seating Area

    Interior_-23_15_0_1 ‣ Afterlife Collision Nodes

    Sebastian Ibarra

    exterior_-29_-20_0_0 ‣ Courtside Exterior & Buildings exterior_-15_-10_0_1 ‣ Courtside Exterior & Buildings

    exterior_-14_0_0_1 ‣ Glen Billboards & Roads exterior_-28_-20_0_0 ‣ Courtside Exterior & Buildings Exterior_-7_-5_0_2 ‣ Larger Glen Area

    Wakako Okada

    interior_-11_12_0_1 ‣ Wakako's Office

    interior_-21_25_0_0 ‣ Parlor Interior exterior-6_6_0_1 ‣ Parlor Exterior

    exterior_-11_12_0_0 ‣ Jig-Jig Street Exterior

    Mr. Hands

    interior_-50_-74_1_0 ‣ Mr. Hands Office & Interior exterior_-50_-74_1_0 ‣ Club Interior Collisions

    interior_-50_-73_1_0 ‣ Mr. Hands Office & Art

    interior_-13_-19_0_2 ‣ Club Exterior Collisions interior_-13_-19_0_2 ‣ Club Interior Meshes exterior_-25_-37_0_0 ‣ Club Interior Collisions exterior_-25_-37_0_0 ‣ Interior & Exterior Meshes interior_-25_-37_0_1 ‣ Club Interior Collisions interior_-25_-37_0_1 ‣ Interior & Exterior Meshes exterior_-25_-37_0_1 ‣ Misc Collisions interior_-51_-74_1_0 ‣ Club Meshes & Decals

    exterior_-27_34_1_0 exterior_-27_35_1_0

    exterior_-28_34_1_0 exterior_-28_35_1_0 interior_-14_17_0_2 interior_-27_34_1_1 interior_-28_34_1_1 interior_-28_35_1_1 interior_-53_68_2_0 interior_-53_69_2_0 interior_-54_68_2_0 interior_-54_68_3_0 interior_-54_69_2_0 interior_-54_70_2_0 interior_-55_68_2_0

    Atlantis (From Jonny Flashback w Rogue)

    interior_-12_16_0_1 interior_-12_16_1_1 interior_-12_17_0_1 interior_-12_17_1_1 interior_-13_16_0_1 interior_-13_16_1_1 interior_-13_17_0_1 interior_-13_17_1_1 interior_-24_33_1_0 interior_-24_33_2_0 interior_-24_34_0_0 interior_-24_34_1_0 interior_-24_34_2_0 interior_-24_35_2_0 interior_-25_33_1_0 interior_-25_33_2_0 interior_-25_34_1_0 interior_-25_34_2_0 interior_-6_8_0_2

    interior_-2_2_0_4

    Embers

    interior_-57_-17_2_0

    Cloud's (Thanks TimNick151297)

    interior_-21_25_4_0 interior_-21_24_3_0 interior_-21_24_4_0 interior_-11_12_2_1 interior_-11_12_1_1 interior_-21_25_3_0

    exterior_-1_0_-1_6 exterior_-2_1_0_4 exterior_-3_3_0_2 exterior_-11_12_2_0 exterior_-6_6_1_1

    interior_-36_41_0_0 interior_-18_20_0_1 interior_-9_10_0_2

    Heist Hotel Rooms (its the stack the bot goes down through)

    interior_-17_13_1_2 interior_-18_13_0_2 interior_-18_13_1_2 interior_-18_14_0_2 interior_-34_27_2_1 interior_-35_27_1_1 interior_-35_27_2_1 interior_-35_28_2_1 interior_-68_54_5_0 interior_-68_55_5_0 interior_-69_55_3_0 interior_-69_55_4_0 interior_-69_55_5_0 interior_-69_56_3_0 interior_-69_56_4_0 interior_-70_55_3_0 interior_-70_55_4_0 interior_-70_55_5_0

    Megabuilding 10 - Wilson Store interior

    interior_-46_41_3_0

    CET wikiarrow-up-right

    List of interesting locations for teleporting

    AMM DIscordarrow-up-right

    An entire channel dedicated to locations

    Megabuilding H10: Vs Apartment

    interior_-22_19_1_1 megabuilding walls+hallway, some collision interior_-22_20_1_1 megabuilding walls+hallway interior_-43_39_3_0 devices, clutter next to stash door interior_-44_39_3_0 Walls, surrounding floor, desk stuff interior_-44_40_3_0 Walls, floor, sofa table, clutter interior_-46_40_3_0 lots of exterior clutter, samurai poster

    exterior_-22_19_1_0 (contains interior data)

    exterior_-3_2_0_3 Megabuilding H10 exterior walls

    See Vs apartment: Quest sectors for what is where quest_b705140105a75f58 quest_acd280b2b73c4d5b quest_2467054678ccf8f6 quest_3509076113f76078 quest_e1ef450702659584 quest_2be595b225125038 quest_5eb84e72f3942283

    quest_1fbb2ceaeeaac973 quest_bffc520d8fa11b1b

    Northside: Vs Apartment (dump) Thanks Chanka on Discord x = -1504.0516

    y = 2227.487

    z = 22.231918

    exterior_-6_8_0_2 - Hotel Exterior detail

    interior_-48_68_0_0 - Hotel Interior

    interior_-12_17_0_2 - Walls/Larger Interior

    exterior_-12_17_0_1 - Whole Block

    interior_-47_69_0_0 - Right Side of Apt

    interior_-48_69_0_0 - Left Side of Apt

    interior_-24_34_0_1 - Furniture, Walls, Floors

    exterior_-24_34_0_0 - Radio, Arcade machine, Hotel Exterior detail

    Japantown: V's apartment

    interior_-13_15_0_0 walls, bedroom interior_-25_30_0_0 hallway, plants, clutter

    quest_b705140105a75f58

    clutter on sofa wall next to stash (tray etc)

    quest_acd280b2b73c4d5b quest_2467054678ccf8f6

    bed nook, pillows bed

    quest_3509076113f76078

    walls next to entry door, beanbag, desk

    Judys Apartment

    interior_-15_28_0_1

    interior_-15_29_0_1

    interior_-28_57_1_0

    interior_-28_58_1_0

    interior_-29_57_1_0

    interior_-29_58_1_0

    Judys house by the lake

    exterior_16_-55_2_0 exterior_17_-55_2_0 exterior_1_-4_0_4 exterior_2_-7_0_3 exterior_4_-14_0_2 exterior_8_-28_1_1 interior_17_-55_2_1 interior_34_-109_5_0 interior_35_-109_5_0

    Northside, Scrolls Before Swinearrow-up-right: Aaron's Apartment Edgerunners: Rebecca and Pilar's Apartment

    (thanks vinventive on Discord!)

    exterior_-10_41_0_0 interior_-10_41_0_1 interior_-19_82_1_0 interior_-20_81_1_0 interior_-20_82_1_0

    Regina Jones

    • Yaiba Towerarrow-up-right

    exterior_-19_24_0_0 ‣ Yaiba Entrance

    exterior_-18_24_1_0 ‣ Yaiba Exterior & Interior

    interior_-18_24_1_1 ‣ Yaiba Interior

    interior_-37_49_2_0 ‣ Yaiba Interior

    interior_-36_49_2_0 ‣ Yaiba Interior

    interior_-19_24_1_1 ‣ Yaiba Interior

    exterior_-5_6_0_2 ‣ Yaiba, Kabuki Area

    Dakota Smith

    • DaKota Garagearrow-up-right

    exterior_37_-12_1_0 ‣ Garage Interior & Exterior exterior_18_-7_0_1 ‣ Garage Interior & Exterior exterior_37_-13_1_0 ‣ Garage Interior exterior_38_-12_1_0 ‣ Garage Interior exterior_4_-2_0_3 ‣ Garage Exterior exterior_9_-3_0_2 ‣ Garage Exterior

    Dino Dinovic

    • Electric Orgasmarrow-up-right

    interior_-31_5_0_1 ‣ Bar Interior interior_-31_6_0_1 ‣ Bar Interior exterior_-31_5_0_1 ‣ Bar Exterior

    exterior_-31_5_0_0 ‣ Bar Exterior

    exterior_-8_1_0_2 ‣ Bar Exterior exterior_-16_2_0_1 ‣ Bar Exterior & Interior

    Muamar Reyes

    • Coronado Damarrow-up-right

    El Coyote (Mama Welles's bar)

    interior_-20_-16_0_1 interior_-39_-31_0_0 interior_-39_-32_0_0 interior_-40_-31_0_0 interior_-40_-32_0_0

    Lizzie's (thanks Flipdark95 on Discord)

    exterior_-5_6_0_2 exterior_-10_12_0_1 exterior_-19_24_0_0 exterior_-19_24_0_1 interior_-37_48_0_0 interior_-37_49_0_0 interior_-38_48_0_0 interior_-38_49_0_0

    Afterlife

    interior_-45_30_0_0 interior_-45_31_0_0 interior_-45_32_0_0 interior_-46_30_0_0 interior_-46_31_0_0 interior_-46_32_0_0 interior_-23_15_0_1 interior_-23_16_0_1 interior_-12_8_0_2 interior_-12_7_0_2 exterior_-23_16_0_0

    Japantown, Westbrook: Turbo's Diner Edgerunners: party location after first gig

    exterior_-7_6_0_1 exterior_-7_7_0_1

    Strip mall

    exterior_-8_-14_0_1

    Scavs hideout Thanks John CO on Discord

    interior_-15_11_4_0 interior_-8_5_2_1 interior_-16_11_4_0 interior_-15_12_4_0 interior_-16_12_4_0 interior_-4_3_1_2 interior_-4_2_1_2 interior_-2_1_0_4

    Finding Locations
    signing up and adding itarrow-up-right
    Discordarrow-up-right

    V's penthouse / mansion

    quest_e1ef450702659584

    Mamma Welles's house (this sector is MASSIVE 24k+ nodes, has all the locations in the post intro cutscene)

    exterior_6_-37_2_0 ‣ Parking, Plants & Trash exterior_3_-19_1_1 ‣ Plants & Road exterior_1_-10_0_2 ‣ Cliffside Parking & Trees exterior_0_-5_0_3 ‣ More Terrain & Collisions

    Totentanz - Club level

    No Tell motel room after heist

    Interior_-12_8_0_2 ‣ Afterlife Collision Nodes

    Interior_-12_7_0_2 ‣ Afterlife Collision Nodes

    exterior_-23_16_0_0 ‣ Afterlife Interior & Exterior

    Arasaka Estatearrow-up-right
    The Afterlifearrow-up-right
    Glen, Basketballarrow-up-right
    Pachinko Parlorarrow-up-right
    Heavy Heartsarrow-up-right
    veri nise
    Inspect
    Scan
    or via CET: print(GetPlayer():GetWorldPosition())
    mana vortex